Grenade frag: Difference between revisions
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Bug:Level transition will break the detonation timer, causing this entity to never explode.
Bug:In multiplayer, if a player dead while cooking frag and before throwing it, it will create a frag that will never disappear, it will also collide with other players.
Bug:Particles disappear after save loading.
Bug:This entity will never explode if spawned via
Hammer or ent_create grenade_frag (not in
).
Note:Particles from this entity are different in mod and Steam versions.
Note:All these console commands are not available in the mod version.
MyGamepedia (talk | contribs) (Created page with "100px|right {{this is a|point entity|name=grenade_frag|game=Black Mesa}} The grenade entity that used by {{ent|weapon_frag}} and HECU soldiers. I...") |
MyGamepedia (talk | contribs) |
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{{varcom|sk_detenator_frag_elasticity|0.45|[[Float]]|Frag's elasticity or how hard does it bounce. Multiplayer only.}} | {{varcom|sk_detenator_frag_elasticity|0.45|[[Float]]|Frag's elasticity or how hard does it bounce. Multiplayer only.}} | ||
{{varcom|sk_detenator_frag_gravity|400|[[Float]]|Gravity scale for frag. Multiplayer only.}} | {{varcom|sk_detenator_frag_gravity|400|[[Float]]|Gravity scale for frag. Multiplayer only.}} | ||
{{varcom|sk_detenator_frag_friction|0.2|[[Float]]| | {{varcom|sk_detenator_frag_friction|0.2|[[Float]]|Friction scale for frag. Doesn't work.}} | ||
{{varcom|end}} | {{varcom|end}} | ||
{{note|All these console commands are not available in the mod version.}} | {{note|All these console commands are not available in the mod version.}} |
Revision as of 07:16, 2 November 2024
grenade_frag
is a point entity available in Black Mesa. The grenade entity that used by weapon_frag and HECU soldiers. It is a frag grenade that explodes after a certain amount of time, it also uses VPhysics, so you can pick it up and throw it like any other physical object. In multiplayer, used QPhysics (similar to
Half-Life and
Counter-Strike 2), so you can't pick up it, but it has a predictable throw path. Steam versions use console variables to configure this entity, the mod version provides exclusive inputs and outputs that are cut in Steam versions of the game. Other inputs and outputs are same as CBaseAnimating. Used
CBlackMesaBaseGrenade
as a base class.







|
Inputs
- SetTimer <float > (only in
)
- Sets amount of time before detonate. Fires with 2.985 value when a player throw a frag.
Outputs
Dedicated ConVars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_detenator_frag_fuse_time | 3 | Float | Amount of time before before detonate. |
sk_detenator_frag_throw_forward_speed_primary | 750 | Float | Throw forward speed for primary attack. |
sk_detenator_frag_throw_up_speed_primary | 255 | Float | Throw up speed for primary attack. |
sk_detenator_frag_throw_forward_speed_secondary | 500 | Float | Throw forward speed for secondary attack. |
sk_detenator_frag_throw_up_speed_secondary | 100 | Float | Throw up speed for secondary attack. |
sk_detenator_frag_plr_dmg | 100 | Float | Amount of damage from player's frag. |
sk_detenator_frag_plr_dmg_radius | 250 | Float | Damage radius from player's frag. |
sk_detenator_frag_npc_dmg | 60 | Float | Amount of damage from NPC's frag. |
sk_detenator_frag_npc_dmg_radius | 200 | Float | Damage radius from NPC's frag. |
sk_detenator_frag_elasticity | 0.45 | Float | Frag's elasticity or how hard does it bounce. Multiplayer only. |
sk_detenator_frag_gravity | 400 | Float | Gravity scale for frag. Multiplayer only. |
sk_detenator_frag_friction | 0.2 | Float | Friction scale for frag. Doesn't work. |
