Env beverage: Difference between revisions
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Note:These are not used for the vending machines in
Half-Life 2. Those are done with a func_button and point_template.
Note:This uses
In most games except
Half-Life: Source,
Half-Life Deathmatch: Source, and
Jabroni Brawl: Episode 3, you will need to provide your own model as this one is not present.t.
Additionally, the
Note:In
Black Mesa this entity is replaced by env_dispenser.
SirYodaJedi (talk | contribs) No edit summary |
(Add Guthrie text, remove label colours since they were wrong and it's irrelevant. Should probably just add a picture of the different cans.) |
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{{KV|Beverage Type|intn=beveragetype|integer choices|Which [[skin]] to use for the spawned can. Vanilla {{hls}} skins described below:}} | {{KV|Beverage Type|intn=beveragetype|integer choices|Which [[skin]] to use for the spawned can. Vanilla {{hls}} skins described below:}} | ||
:<ol start="0"><!-- | :<ol start="0"><!-- | ||
--><li> '''"Coca-Cola"''' - A lime green can with what appears to be half a kiwifruit pictured, labelled "{{mono|HAI !}}" | --><li> '''"Coca-Cola"''' - A lime green can with what appears to be half a kiwifruit pictured, labelled "{{mono|HAI !}}". <!-- | ||
--><li> '''"Sprite"''' - A brown can with yellow droplets pictured, labelled "{{mono|GLUB}}" | --><li> '''"Sprite"''' - A brown can with yellow droplets pictured, labelled "{{mono|GLUB}}". <!-- | ||
--><li> '''"Diet Coke"''' - A red/blue can with red berries pictured, labelled "{{mono|GRAPE}}" | --><li> '''"Diet Coke"''' - A red/blue can with red berries pictured, labelled "{{mono|GRAPE}}". <!-- | ||
--><li> '''"Orange"''' - A blue and green can with a lighter blue face pictured, | --><li> '''"Orange"''' - A blue and green can with a lighter blue face pictured, labelled "{{mono|GUTHRIE}}". <!-- | ||
--><li> '''"Surge"''' - A dark green can with darker coloured ends, labelled "{{mono|YUCK}}" | --><li> '''"Surge"''' - A dark green can with darker coloured ends, labelled "{{mono|YUCK}}". <!-- | ||
--><li> '''"Moxie"''' - A yellow/orange can with a fiery effect, labelled "{{mono|DANTE}}" | --><li> '''"Moxie"''' - A yellow/orange can with a fiery effect, labelled "{{mono|DANTE}}". <!-- | ||
--><li> '''Random''' - One of the first 6 skins found in the MDL will be chosen at random. | --><li> '''Random''' - One of the first 6 skins found in the MDL will be chosen at random. | ||
</ol> | </ol> | ||
Revision as of 10:51, 11 November 2024
| CEnvBeverage |
env_beverage is a point entity available in all
Source games. It is a
Half-Life legacy entity: the beverage vending machine. This entity dispenses soda cans when used.
models/can.mdl by default.In most games except
Additionally, the
ItemSoda.Bounce soundscript should also be provided, which plays every time the soda can thinks.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Capacity (health) <integer>
- Number of cans in the dispenser. Default 10 (0 is treated as 10).
- Beverage Type (beveragetype) <integer choices>
- Which skin to use for the spawned can. Vanilla
skins described below: - "Coca-Cola" - A lime green can with what appears to be half a kiwifruit pictured, labelled "HAI !".
- "Sprite" - A brown can with yellow droplets pictured, labelled "GLUB".
- "Diet Coke" - A red/blue can with red berries pictured, labelled "GRAPE".
- "Orange" - A blue and green can with a lighter blue face pictured, labelled "GUTHRIE".
- "Surge" - A dark green can with darker coloured ends, labelled "YUCK".
- "Moxie" - A yellow/orange can with a fiery effect, labelled "DANTE".
- Random - One of the first 6 skins found in the MDL will be chosen at random.
Note:While skin 6 cannot be selected, skins 7 and higher can. Only skins 0-5 will be used by "random", however.
Inputs
- Activate
- Same as Use. Dispenses a can