Func simpleladder: Difference between revisions

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(It still contains the brushwork, which is used for collision)
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{{this is a|brush entity|name=func_simpleladder|series=Left 4 Dead}} It is used to designate climbable ladder areas. [[func_ladder]] brushes are automatically converted to this entity by [[VBSP]] during map compile. It doesn't exist in the [[FGD]] and is not designed to be created by Hammer.
{{this is a|brush entity|name=func_simpleladder|series=Left 4 Dead}} It is used to designate climbable ladder areas. [[func_ladder]] brushes are automatically converted to this entity by [[VBSP]] during map compile. It doesn't exist in the [[FGD]] and is not designed to be created by Hammer.
{{PreservedEnt|func_simpleladder}}
{{PreservedEnt|func_simpleladder}}
{{AltNames|name1=info_ladder}}
{{AltNames|name1=[[info_ladder]]}}


== Keyvalues ==
== Keyvalues ==

Revision as of 07:43, 14 September 2024

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because It is automatically created from func_ladder by VBSP.
C++ Class hierarchy
CFuncSimpleLadder
CBaseEntity

func_simpleladder is a brush entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. It is used to designate climbable ladder areas. func_ladder brushes are automatically converted to this entity by VBSP during map compile. It doesn't exist in the FGD and is not designed to be created by Hammer.

Icon-Important.pngImportant:This is a preserved entity in Left 4 DeadLeft 4 Dead 2.
If the game has round restart mechanics this entity may not behave as expected:
More info
  • On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
  • Parenting this with non-preserved entities may have undesirable effects.
AltNames.pngAltNames: This entity is also tied to info_ladder.

Keyvalues

normal.x (normal.x) <float>
X normal of the ladder.
normal.y (normal.y) <float>
Y normal of the ladder.
normal.z (normal.z) <float>
Z normal of the ladder.
TeamNum (TeamNum) <integer>
Team that can climb this ladder.
  • 0 : Any team
  • 1 : Spectator
  • 2 : Survivor
  • 3 : Infected
  • 4 : L4D1_Survivor (only in Left 4 Dead 2)