Prop door rotating checkpoint: Difference between revisions
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Note:Notices and information how to set up doors on
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Note:The sound that plays for the metal bar being removed is hardcoded. It can only be changed by editing the level_sound script for each map. More info on how to do so can be found here
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{{CD|CPropDoorRotatingCheckpoint}} | {{CD|CPropDoorRotatingCheckpoint}} | ||
{{this is a|point entity|name=prop_door_rotating_checkpoint|series=Left 4 Dead}} It is a special variant of {{ent|prop_door_rotating}} for checkpoint doors in the world. It's used by {{ent|info_changelevel}} to decide when to start the transition to the next map when all survivors stand inside. If the door is closed and all survivors are inside properly set-up checkpoint transition start. If the door is not present transition starts immediately as all survivors enter. | {{this is a|point entity|name=prop_door_rotating_checkpoint|series=Left 4 Dead}} It is a special variant of {{ent|prop_door_rotating}} for checkpoint doors in the world. | ||
In versus starting checkpoint door | |||
It's used by {{ent|info_changelevel}} to decide when to start the transition to the next map when all survivors stand inside. If the door is closed and all survivors are inside properly set-up checkpoint transition start. If the door is not present transition starts immediately as all survivors enter. | |||
In versus starting checkpoint door is opened automatically if survivors haven't opened it in <code>versus_force_start_time</code> seconds. | |||
Revision as of 04:47, 12 September 2024


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CPropDoorRotatingCheckpoint |
prop_door_rotating_checkpoint
is a point entity available in Left 4 Dead series. It is a special variant of prop_door_rotating for checkpoint doors in the world.
It's used by info_changelevel to decide when to start the transition to the next map when all survivors stand inside. If the door is closed and all survivors are inside properly set-up checkpoint transition start. If the door is not present transition starts immediately as all survivors enter.
In versus starting checkpoint door is opened automatically if survivors haven't opened it in versus_force_start_time
seconds.

prop_door_rotating
page also applies here
Keyvalues / Inputs / Outputs
are same as prop_door_rotating.
Convars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
z_checkpoint_debug | 0 | boolean | Todo: Effect description. |
versus_force_start_time | 90 | seconds | Starts versus game after this amount of time, even if survivors are still inside the safe room |
See also
- prop_door_rotating
- Door creation
- WiseDoor - example use and illustration of doors.