Prop door rotating checkpoint: Difference between revisions

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{{CD|CPropDoorRotatingCheckpoint}}
{{CD|CPropDoorRotatingCheckpoint}}
{{this is a|point entity|name=prop_door_rotating_checkpoint|series=Left 4 Dead}} It is a special variant of {{ent|prop_door_rotating}} for checkpoint doors in the world. It's used by {{ent|info_changelevel}} to decide when to start the transition to the next map when all survivors stand inside. If the door is closed and all survivors are inside properly set-up checkpoint transition start. If the door is not present transition starts immediately as all survivors enter.
{{this is a|point entity|name=prop_door_rotating_checkpoint|series=Left 4 Dead}} It is a special variant of {{ent|prop_door_rotating}} for checkpoint doors in the world.  
In versus starting checkpoint door open automatically is survivors haven't opened it in <code>versus_force_start_time</code> seconds.
 
It's used by {{ent|info_changelevel}} to decide when to start the transition to the next map when all survivors stand inside. If the door is closed and all survivors are inside properly set-up checkpoint transition start. If the door is not present transition starts immediately as all survivors enter.
 
In versus starting checkpoint door is opened automatically if survivors haven't opened it in <code>versus_force_start_time</code> seconds.





Revision as of 04:47, 12 September 2024

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C++ Class hierarchy
CPropDoorRotatingCheckpoint
CPropDoorRotating
CBasePropDoor
CDynamicProp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity

prop_door_rotating_checkpoint is a point entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. It is a special variant of prop_door_rotating for checkpoint doors in the world.

It's used by info_changelevel to decide when to start the transition to the next map when all survivors stand inside. If the door is closed and all survivors are inside properly set-up checkpoint transition start. If the door is not present transition starts immediately as all survivors enter.

In versus starting checkpoint door is opened automatically if survivors haven't opened it in versus_force_start_time seconds.


Note.pngNote:Notices and information how to set up doors on prop_door_rotating page also applies here
Note.pngNote:All Keyvalues / Inputs / Outputs are same as prop_door_rotating.
Note.pngNote:The sound that plays for the metal bar being removed is hardcoded. It can only be changed by editing the level_sound script for each map. More info on how to do so can be found here

Convars

Cvar/Command Parameters or default value Descriptor Effect
z_checkpoint_debug 0 boolean
Todo: Effect description.
versus_force_start_time 90 seconds Starts versus game after this amount of time, even if survivors are still inside the safe room

See also