Prop door rotating checkpoint: Difference between revisions
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Note:Notices and information how to set up doors on
Note:All
Note:The sound that plays for the metal bar being removed is hardcoded. It can only be changed by editing the level_sound script for each map. More info on how to do so can be found here
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{{CD|CPropDoorRotatingCheckpoint}} | {{CD|CPropDoorRotatingCheckpoint}} | ||
{{this is a|point entity|name=prop_door_rotating_checkpoint|series=Left 4 Dead}} It is a special variant of | {{this is a|point entity|name=prop_door_rotating_checkpoint|series=Left 4 Dead}} It is a special variant of {{ent|prop_door_rotating}} for checkpoint doors in the world. It's used by {{ent|info_changelevel}} to decide when to start the transition to the next map when all survivors stand inside. If the door is closed and all survivors are inside properly set-up checkpoint transition start. If the door is not present transition starts immediately as all survivors enter. | ||
In versus starting checkpoint door open automatically is survivors haven't opened it in <code>versus_force_start_time</code> seconds. | |||
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{{varcom|start}} | {{varcom|start}} | ||
{{varcom|z_checkpoint_debug|0|boolean}} | {{varcom|z_checkpoint_debug|0|boolean}} | ||
{{varcom|versus_force_start_time|90|seconds|Starts versus game after this amount of time, even if survivors are still inside the safe room}} | |||
{{varcom|end}} | {{varcom|end}} | ||
== See also == | == See also == | ||
* {{ent| | * {{ent|prop_door_rotating}} | ||
* [[Door creation]] | * [[Door creation]] | ||
* [[WiseDoor]] - example use and illustration of doors. | * [[WiseDoor]] - example use and illustration of doors. |
Revision as of 04:46, 12 September 2024


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CPropDoorRotatingCheckpoint |
prop_door_rotating_checkpoint
is a point entity available in Left 4 Dead series. It is a special variant of prop_door_rotating for checkpoint doors in the world. It's used by info_changelevel to decide when to start the transition to the next map when all survivors stand inside. If the door is closed and all survivors are inside properly set-up checkpoint transition start. If the door is not present transition starts immediately as all survivors enter.
In versus starting checkpoint door open automatically is survivors haven't opened it in
versus_force_start_time
seconds.

prop_door_rotating
page also applies here
Keyvalues / Inputs / Outputs
are same as prop_door_rotating.
Convars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
z_checkpoint_debug | 0 | boolean | Todo: Effect description. |
versus_force_start_time | 90 | seconds | Starts versus game after this amount of time, even if survivors are still inside the safe room |
See also
- prop_door_rotating
- Door creation
- WiseDoor - example use and illustration of doors.