Info null: Difference between revisions
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Warning:This entity still counts toward the edict limit for a split second until being automatically killed upon spawning. (fixed in
)
Code Fix:Do one of the following:
(nothing indicates it's a bug. And entity removal is not a fix) |
SirYodaJedi (talk | contribs) (→Keyvalues: null entity, so not used by I/O) |
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Line 12: | Line 12: | ||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname null}} | ||
== See Also == | == See Also == |
Revision as of 16:23, 1 September 2024
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CNullEntity |
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info_null
is a point entity available in all Source games.
It is removed as soon as it spawns. It is primarily useful as a target for pointing lights at. Another possibility is to use it during map development as a way of keeping location-based notes within the VMF file, using the entity's comments box.



- Change info_null to inherit from CServerOnlyEntity instead of CBaseEntity
- Add the following line to the CNullEntity class:
CNullEntity() : CBaseEntity(true){ }
Keyvalues
- Name (targetname) <string>
- Name of this entity. Can be used by compile tools as a spotlight target or a prop_static's lighting origin.
Also displayed in Hammer's 2D views and Entity Report.
See Also
- info_target - like info_null, but is not killed on map spawn.
- info_lighting - like info_null, but is removed by VBSP
- func_null - An alternative name for info_null in
Mapbase