$allowdiffusemodulation: Difference between revisions
Jump to navigation
Jump to search
Note:This parameter exists as
Counter-Strike: Global Offensive and
Portal 2: Community Edition.
Risk of Confusion:Unlike most boolean VMT parameters, the default value is 1; setting to 0 disables tinting.
No edit summary |
SirYodaJedi (talk | contribs) No edit summary |
||
Line 6: | Line 6: | ||
{{Note|This parameter exists as <code>[[$notint]]</code> in {{Csgo|4}} and {{P2ce|4}}.}} | {{Note|This parameter exists as <code>[[$notint]]</code> in {{Csgo|4}} and {{P2ce|4}}.}} | ||
{{confusion|Unlike most boolean VMT parameters, the default value is 1; setting to 0 disables tinting.}} | |||
== Syntax == | == Syntax == |
Revision as of 06:54, 19 April 2025
$allowdiffusemodulation is a material shader parameter available in all Source games since Left 4 Dead (also in
Mapbase) for VertexLitGeneric. It prevents a material from being tinted by either
$color2
or the rendercolor
parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.

$notint
in 

