Titanfall: Difference between revisions
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As of 2021, Titanfall is no longer available and has been delisted from Steam as the game servers has suffered from [https://en.wikipedia.org/wiki/Denial-of-service_attack DDoS attack] and the game was left unpatched with many known security vulnerabilities. The game received review bombing on Steam shortly before and after it got delisted. | As of 2021, Titanfall is no longer available and has been delisted from Steam as the game servers has suffered from [https://en.wikipedia.org/wiki/Denial-of-service_attack DDoS attack] and the game was left unpatched with many known security vulnerabilities. The game received review bombing on Steam shortly before and after it got delisted. | ||
== Features == | |||
; [https://en.wikipedia.org/wiki/Direct3D#Direct3D_11 Direct3D 11] renderer | |||
: First Source engine game to render on Direct3D 11. | |||
; [[Anti-aliasing#TAA|TAA anti-aliasing]] | |||
: '''TAA''' (aswell as TXAA, TSSAA or TSAA and other variant of TAA) is a new method of anti-aliasing which was common in later games since 2010s, as most games are transitioning from forward rendering to deferred rendering which allows many lights to be rendered with little performance impact. TAA is a spatial anti-aliasing technique that works by combines information from past frames and the current frame (while simultaneously jittering between both frames) to smooth the current frame. Through it's main drawbacks is that it can cause ghosting and blurriness (basically creating motion blur) to the image, especially on lower framerate ([https://www.youtube.com/watch?v=GJ0eFYJYkkw Example]). | |||
; 64-bit support | |||
: First Source game to run on 64-bit natively, which improves performance and allow the engine to access more than 4GB of RAM. 32-bit are not supported. | |||
; [[Deferred lighting|Deferred shading]] | |||
: Allow many lights to be rendered on scene with little performance impact. | |||
; New netcode | |||
: | |||
; Audio system improvements | |||
: Speex audio codec | |||
: {{360|2}} version of Titanfall uses Wwise for audio. | |||
; Texture streaming | |||
: Reduce system RAM and graphics card VRAM by streaming textures. | |||
; Better [[HDR|HDR Rendering]] | |||
: Improves the HDR (bloom) lighting.{{clarify}} | |||
; Customized version of [[BSP]] and [[VPK]] | |||
: Titanfall uses BSP version 29, with the BSP headers using {{code|rBSP}} (Respawn BSP) instead of {{code|VBSP}} as identifier. | |||
; Modern and next-gen console support ({{PS4|2}}, {{PS5|2}}, {{nsw|2}}, {{Xboxone|2}} and {{XboxXS|2}}) | |||
: Of little use to modders, needless to say! | |||
== Limitations == | == Limitations == | ||
Line 29: | Line 52: | ||
{{warning|The mouse sensitivity for this game is tied to the framerate.}} | {{warning|The mouse sensitivity for this game is tied to the framerate.}} | ||
== | == See also == | ||
*{{Tfbranch|1}} | |||
{{references|1= | |||
{{ref2|cite id=1|According to the sequel Titanfall 2's {{code|gameinfo.txt}} containing leftovers appid (620) for {{portal2|4}}. | |||
{{Confirm|While Origin version of the game has appid "620" (Portal 2), does the Steam version also having the same unused appid?}} | |||
}} | |||
}} | |||
== External links == | == External links == |
Revision as of 03:49, 18 August 2024



It is covered here for historical and technical reference.

🌐 View the delisted game on Steam store (via Browser | Steam client*)
Supported OS:

Also available from the following other storefronts or websites:
Origin/EA Play (Not available for purchase)
Titanfall is a multiplayer first-person shooter video game, developed by Respawn Entertainment and published by Electronic Arts. It runs on a heavily modified version of the
Source Engine based off
Portal 2 engine branch[1], with a custom version of BSP, a custom version of the VPK package format, and an improved rendering engine. The sequels and spinoffs,
Titanfall 2 and
Apex Legends, both use this same engine, but with improvements.
Respawn chose to use the Source engine for Titanfall and subsequent games as the co-founders and former Infinity Ward staff (who joined Respawn) are previously familiar with the heavily modified
Quake 3 Engine (also known as id Tech 3) used in Call of Duty series (called IW engine), and because of Source's ability to maintain a constant 60FPS on the
Xbox 360 and
PlayStation 3.
Titanfall restricts typical Source engine features such as the developer console and server browser, but these can be re-enabled with offline mods.
As of 2021, Titanfall is no longer available and has been delisted from Steam as the game servers has suffered from DDoS attack and the game was left unpatched with many known security vulnerabilities. The game received review bombing on Steam shortly before and after it got delisted.
Features
- Direct3D 11 renderer
- First Source engine game to render on Direct3D 11.
- TAA anti-aliasing
- TAA (aswell as TXAA, TSSAA or TSAA and other variant of TAA) is a new method of anti-aliasing which was common in later games since 2010s, as most games are transitioning from forward rendering to deferred rendering which allows many lights to be rendered with little performance impact. TAA is a spatial anti-aliasing technique that works by combines information from past frames and the current frame (while simultaneously jittering between both frames) to smooth the current frame. Through it's main drawbacks is that it can cause ghosting and blurriness (basically creating motion blur) to the image, especially on lower framerate (Example).
- 64-bit support
- First Source game to run on 64-bit natively, which improves performance and allow the engine to access more than 4GB of RAM. 32-bit are not supported.
- Deferred shading
- Allow many lights to be rendered on scene with little performance impact.
- New netcode
- Audio system improvements
- Speex audio codec
Xbox 360 version of Titanfall uses Wwise for audio.
- Texture streaming
- Reduce system RAM and graphics card VRAM by streaming textures.
- Better HDR Rendering
- Improves the HDR (bloom) lighting.[Clarify]
- Customized version of BSP and VPK
- Titanfall uses BSP version 29, with the BSP headers using rBSP (Respawn BSP) instead of VBSP as identifier.
- Modern and next-gen console support (
PlayStation 4,
PlayStation 5,
Nintendo Switch,
Xbox One and
Xbox Series X/S)
- Of little use to modders, needless to say!
Limitations


See also
References
References |
---|
External links
Titanfall (video game) on Wikipedia
|