$appendsource: Difference between revisions
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Note:The scale value is independent of $scale.
Note:Using an extension in the reference mesh is optional. It will first try looking for an SMD, then a DMX, and then finally a FBX, regardless of what the specified extension is!
Note:The syntax of the transformations must be exactly as above - even the spaces must be identical!
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{{This is a|name=$appendsource|QC command}} It is used to add a new reference mesh to a model with a specified position, rotation, and scale. It is used extensively with [[Static Prop Combine|VBSP's static prop combine functionality]]. It is available in {{csgo}}. | |||
{{Bug|Without a [[$body]] or [[$model_(QC)|$model]] command, the model will fail to compile!}} | {{Bug|Without a [[$body]] or [[$model_(QC)|$model]] command, the model will fail to compile!}} | ||
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*[[$model_(QC)|$model]] | *[[$model_(QC)|$model]] | ||
*[[$collisionmodel#Options|$addconvexsrc]] | *[[$collisionmodel#Options|$addconvexsrc]] | ||
Revision as of 21:05, 16 July 2025


$appendsource
is a QC command available in all Source games. It is used to add a new reference mesh to a model with a specified position, rotation, and scale. It is used extensively with VBSP's static prop combine functionality. It is available in
.
Syntax
$appendsource <reference mesh> "offset pos[ <float> <float> <float> ] angle[ <float> <float> <float> ] scale[ <float> ]"



Example
$modelname props/threebarrels.mdl $scale 6.500 $body body "old_barrel" $appendsource "old_barrel" "offset pos[ -29.564 12.246 0.000 ] angle[ -0.000 -22.500 0.000 ] scale[ 6.500 ]" $appendsource "old_barrel.dmx" "offset pos[ -12.246 -29.564 0.000 ] angle[ -0.000 -22.500 0.000 ] scale[ 6.500 ]" $sequence "idle" "old_barrel"