Template:Archived Page History/Half-Life 2: Episode Two/en: Difference between revisions

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|title = '''Half-Life 2: Episode Two'''
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<span style="color:white; font-weight:bold">Half-Life 2: Episode Two</span> is the second part of a trilogy of new games developed by [[Valve]] that expands the award-winning and best-selling Half-Life adventure with unique weapons, vehicles and newly created creatures.
<span style="color:white; font-weight:bold">Half-Life 2: Episode Two</span> is the second part of a trilogy of new games developed by [[Valve]] that expands the award-winning and best-selling Half-Life adventure with unique weapons, vehicles and newly created creatures.



Revision as of 06:43, 29 June 2024

Flag-white.pngEnglish (en)
Half-Life 2: Episode Two
Software Cover - Half-Life 2 Episode 2.jpg
Developer(s)
Publisher(s)
Electronic Arts (retail), Valve Corporation (Steam)
Release date(s)
October 10, 2007
Mode(s)
Engine
Steam AppID
Written in
Mod support
Yes (custom folder and sourcemods)
System requirements

Minimum:

Recommended:

  • Win XP or later
  • Pentium processor, 3.0 GHz or better
  • 1 GB RAM
  • DirectX 9 level graphics card
Distribution
Previous game
Next game

Half-Life 2: Episode Two is the second part of a trilogy of new games developed by Valve that expands the award-winning and best-selling Half-Life adventure with unique weapons, vehicles and newly created creatures.

As Dr. Gordon Freeman, you were last seen leaving City 17 with Alyx Vance when the Citadel exploded in a storm of unknown proportions. In Episode Two, you must hit and race the forces of the Combine, traversing the White Forest to only now a crucial packet of information stolen from the Citadel to an enclave of constant motion.

Content

Chapters


Limitations/Bugs

  • For the list of Half-Life 2: Episode Two bugs, see this GitHub page.

See also

External links