Scene manager: Difference between revisions
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Important:This is a preserved entity in 








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If the game has round restart mechanics this entity may not behave as expected:
Warning:Killing this entity may crash the game. It also will block all scenes from being played. The game may create this entity if it gets removed. The scenes may still get blocked by then. Creating a save and loading it fixes this problem.
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
(Added that removing this entity will block all scenes from loading. Removing it doesn't necessary crash the game.) |
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{{this is a|point entity|name=scene_manager}} This entity exists to call think on all scene entities in a deterministic order. <!-- comment from source code --> | {{this is a|point entity|name=scene_manager}} This entity exists to call think on all scene entities in a deterministic order. <!-- comment from source code --> | ||
{{PreservedEnt|scene_manager}} | {{PreservedEnt|scene_manager}} | ||
{{warning|Killing this entity | {{warning|Killing this entity may crash the game. It also will block all scenes from being played. The game may create this entity if it gets removed. The scenes may still get blocked by then. Creating a save and loading it fixes this problem.}} | ||
== See also == | ==See also== | ||
* {{ent|scripted_scene}} | * {{ent|scripted_scene}} | ||
* {{ent|instanced_scripted_scene}} | * {{ent|instanced_scripted_scene}} |
Revision as of 13:19, 4 September 2024
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CSceneManager |
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scene_manager
is a point entity available in all Source games. This entity exists to call think on all scene entities in a deterministic order.











If the game has round restart mechanics this entity may not behave as expected:
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