Trigger soundscape: Difference between revisions
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Important:This is a preserved entity in 






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If the game has round restart mechanics this entity may not behave as expected:
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== Keyvalues == | == Keyvalues == | ||
{{KV|Soundscape|intn=soundscape| | {{KV|Soundscape|intn=soundscape|target|Targetname of the {{ent|env_soundscape_triggerable}} that this brush triggers. {{ModernConfusion|Not to be confused with the actual soundscape that the <tt>env_soundscape_triggerable</tt> then plays.}}}} | ||
{{KV|Filter Name|intn=filtername|filter|A filter entity to test potential [[activator]]s against.}} | {{KV|Filter Name|intn=filtername|filter|A filter entity to test potential [[activator]]s against.}} | ||
:{{bug|Non-functional, will always trigger the soundscape and any [[outputs]].}} | :{{bug|Non-functional, will always trigger the soundscape and any [[outputs]].}} |
Revision as of 14:37, 16 August 2024

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CTriggerSoundscape |
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trigger_soundscape
is a brush entity available in all Source games. It automatically triggers an env_soundscape_triggerable whenever a player is inside its volume and not triggering any other soundscape entities.









If the game has round restart mechanics this entity may not behave as expected:
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Keyvalues
- Soundscape (soundscape) <targetname>
- Targetname of the env_soundscape_triggerable that this brush triggers.
Risk of Confusion:Not to be confused with the actual soundscape that the env_soundscape_triggerable then plays.
- Filter Name (filtername) <filter>
- A filter entity to test potential activators against.
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