Trigger physics trap: Difference between revisions
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In code, it is represented by the
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
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==Keyvalues== | ==Keyvalues== | ||
{{KV|Dissolve Type|choices|Dissolve effect type.}} | {{KV|Dissolve Type|intn=dissolvetype|choices|Dissolve effect type.}} | ||
:* 0 : Energy | :* 0 : Energy | ||
:* 1 : Heavy electrical | :* 1 : Heavy electrical |
Revision as of 06:44, 9 September 2024
trigger_physics_trap
is a brush entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Deathmatch.
Entity description
A volumetric trigger that disintegrates entities. It is used extensively in Citadel levels of Half-Life 2 within Combine generators and ball spawners. It disintegrates physics objects and enemies that enter it's volume with a selected visual effect.

CTriggerPhysicsTrap
class, defined in thehl2_dll\hl2_triggers.cpp
file.
Keyvalues
- Dissolve Type (dissolvetype) <choices>
- Dissolve effect type.
- 0 : Energy
- 1 : Heavy electrical
- 2 : Light electrical
|
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
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Inputs
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Outputs
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Categories:
- Brush entities
- Half-Life 2 entities
- Half-Life 2 brush entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One brush entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two brush entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch brush entities
- Sensor Brush Entities
- Pages with uncategorized bugs