Scene manager: Difference between revisions
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Important:This is a preserved entity in 








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If the game has round restart mechanics this entity may not behave as expected:
Warning:Killing this entity crashes the game.
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{{this is a|name=scene_manager|e0}} This entity exists to call think on all scene entities in a deterministic order. <!-- comment from source code --> | {{this is a|name=scene_manager|e0}} This entity exists to call think on all scene entities in a deterministic order. <!-- comment from source code --> | ||
{{PreservedEnt|scene_manager}} | {{PreservedEnt|scene_manager}} | ||
{{warning|Killing this entity crashes the game.}} | |||
== See also == | == See also == | ||
Revision as of 03:28, 17 May 2024
| CSceneManager |
scene_manager is an e0 available in all
Source games. This entity exists to call think on all scene entities in a deterministic order.
If the game has round restart mechanics this entity may not behave as expected:
|