Counter-Strike (Xbox) engine branch: Difference between revisions

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[[File:Counter-Strike_%28Xbox%29_-_Screenshot_2.png|thumbnail|Screenshot in-game of {{csXbox|4}}.]]
[[File:Counter-Strike_%28Xbox%29_-_Screenshot_2.png|thumbnail|Screenshot in-game of {{csXbox|4}}.]]
== Features ==
== Features ==
* '''Dynamic iris simulation''' - similar to [[HDR|HDR Rendering]]  
* '''Dynamic iris simulation''' - adjusts the screen brightness, works similarly to [[HDR|HDR Rendering]], except without bloom.
* '''HD models'''
* '''HD models'''
*[[GoldSrc Bot|Player Bots]]
*[[GoldSrc Bot|Player Bots]]

Latest revision as of 08:50, 11 June 2024

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Counter-Strike (Xbox) engine branch was made by Ritual Entertainment Ritual Entertainment using licenced code, based on a earlier version of Counter-Strike: Condition Zero engine branch.

Shows Dynamic iris simulation in Counter-Strike (Xbox) Counter-Strike (Xbox).
Screenshot in-game of Counter-Strike (Xbox) Counter-Strike (Xbox).

Features

Availability


External links