Counter-Strike (Xbox) engine branch: Difference between revisions
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[[File:Counter-Strike_%28Xbox%29_-_Screenshot_2.png|thumbnail|Screenshot in-game of {{csXbox|4}}.]] | [[File:Counter-Strike_%28Xbox%29_-_Screenshot_2.png|thumbnail|Screenshot in-game of {{csXbox|4}}.]] | ||
== Features == | == Features == | ||
* '''Dynamic iris simulation''' - | * '''Dynamic iris simulation''' - adjusts the screen brightness, works similarly to [[HDR|HDR Rendering]], except without bloom. | ||
* '''HD models''' | * '''HD models''' | ||
*[[GoldSrc Bot|Player Bots]] | *[[GoldSrc Bot|Player Bots]] |
Latest revision as of 08:50, 11 June 2024

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This is a draft page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
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Counter-Strike (Xbox) engine branch was made by Ritual Entertainment using licenced code, based on a earlier version of Counter-Strike: Condition Zero engine branch.

Shows Dynamic iris simulation in
Counter-Strike (Xbox).


Screenshot in-game of
Counter-Strike (Xbox).

Features
- Dynamic iris simulation - adjusts the screen brightness, works similarly to HDR Rendering, except without bloom.
- HD models
- Player Bots
- Detailed textures
- Dolby Digital 5.1 sound
Availability
External links