Template:Archived Page History/Newbspguy/en: Difference between revisions
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Warning:The editor contains bugs and is unstable. Save early and often! Make backups before experimenting with anything.
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==Setup== | ==Setup== | ||
#Download newbspguy | #Download {{file|newbspguy|zip}} | ||
#Extract | #Extract | ||
#Run bspguy with command line args "editor" (Or start empty window with GUI) | #Run bspguy with command line args "editor" (Or start empty window with GUI) | ||
#Click File->Settings | #Click File->Settings | ||
#Enter the game directory in the General tab {{tip|For | #Enter the game directory in the General tab {{tip|For {{hl|3.1}}, select the directory with the {{file|hl|exe}} file}} | ||
#Enter the relative or full path to fgd files in FGDs tab | #Enter the relative or full path to fgd files in FGDs tab | ||
#Enter mod directories in the Asset Paths tab | #Enter mod directories in the Asset Paths tab | ||
#Click File->Open | #Click File->Open | ||
#Select | #Select {{gldsrc|3.1}} bsp map file | ||
==Features== | ==Features== | ||
''This fork has all the features of the original [[bspguy#Features|BSPGuy]] | ''This fork has all the features of the original [[bspguy#Features|BSPGuy]], but some many have been improved or changed. | ||
====Newbspguy Features==== | |||
:*Texture Rotation | :*Texture Rotation | ||
:*Face Editor Update (Better texture support, verts manual editor, delete from map/pvs, etc) | :*Face Editor Update (Better texture support, verts manual editor, delete from map/pvs, etc) | ||
Line 61: | Line 61: | ||
:*Updated controls logic (Now can't use hotkeys and manipulation, if any input/window is active) | :*Updated controls logic (Now can't use hotkeys and manipulation, if any input/window is active) | ||
:*WAD Unpacker/Packer | :*WAD Unpacker/Packer | ||
:*Merge widget for merge {{sc|4}} ({{ | :*Merge widget for merge {{sc|4}} ({{Svengine|4}}) maps | ||
:*Full-featured PVS Editor | :*Full-featured PVS Editor | ||
:*Import MDL to BSP (no working collision) | :*Import MDL to BSP (no working collision) | ||
:*Export map to smd | :*Export map to smd | ||
:*Protect map against | :*Protect map against decompilation | ||
:*Export .bsp in .map format using face-to-brush two strategies | :*Export .bsp in .map format using face-to-brush two strategies | ||
:*Map rotation CCW/CW by 90 | :*Map rotation CCW/CW by 90 | ||
:*Map mirroring (flip x/y) | :*Map mirroring (flip x/y) | ||
==Todo== | ====Todo==== | ||
:*Assets browser (textures, etc) | :*Assets browser (textures, etc) | ||
:*Prefabs library | :*Prefabs library |
Revision as of 09:41, 10 April 2024
newbspguy is a
bspguy fork supported by UnrealKaraulov.
About
newbspguy is a tool that allows view and edit GoldSrc maps without decompiling.
Supported 2BSP, BSP2, 29, 30, Blue Shift and
Xash3D (bsp30ex) map formats.
Also supports converting between these formats!
Can export and import, WAD, LIT, and RAD files (for rerun rad.exe), BSP models (prefabs), and more.
Possible to edit simple geometry, light maps, and allow to export/import .bsp files (Similar to prefabs in Hammer 3.x)
Minimal System requirements
Minimum | Recommended | |
---|---|---|
Operating system (OS) | ![]() |
![]() |
Processor (CPU) | 2.0 GHz dual-core processor | N/A |
System memory (RAM) | 2048MB | 4906MB |
Hard disk drive (HDD/SSD) | 5GB* | N/A |
Video card (GPU) | 512MB with Opengl 3.2 support. | N/A |
▼
Setup
- Download
newbspguy.zip
- Extract
- Run bspguy with command line args "editor" (Or start empty window with GUI)
- Click File->Settings
- Enter the game directory in the General tab
- Enter the relative or full path to fgd files in FGDs tab
- Enter mod directories in the Asset Paths tab
- Click File->Open
- Select GoldSrc bsp map file
Features
This fork has all the features of the original BSPGuy, but some many have been improved or changed.
Newbspguy Features
- Texture Rotation
- Face Editor Update (Better texture support, verts manual editor, delete from map/pvs, etc)
- Export map to .obj including all textures, separates by groups, with true polygons and normals
- Export wad, ent, bsp (Selected model with working collision, can be used in any entity instead of MDL models)
- Import wad, ent, bsp
- Render bsp and mdl models, also spr sprites
- Full support for the "angle" and "angles" keyvalue
- Renders ents and models using these key values
- Full-featured LightMap Editor
- Sorting by fgd flags
- Added "undo/redo" for any manipulation (Move ents/origin, etc)
- Added move model (As an option for transforming)
- Added CRC-Spoofing (Now possible to replace the original map and play it on any servers)
- Updated controls logic (Now can't use hotkeys and manipulation, if any input/window is active)
- WAD Unpacker/Packer
- Merge widget for merge
Sven Co-op (
Svengine) maps
- Full-featured PVS Editor
- Import MDL to BSP (no working collision)
- Export map to smd
- Protect map against decompilation
- Export .bsp in .map format using face-to-brush two strategies
- Map rotation CCW/CW by 90
- Map mirroring (flip x/y)
Todo
- Assets browser (textures, etc)
- Prefabs library
- Decals drawing
Bugs

- Please do report all found bugs to author github repository.