Cry of Fear engine branch: Difference between revisions
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Cry of Fear engine branch is based on Paranoia's engine branch. Therefore, much of the documentation on this wiki pertaining to Paranoia may also apply to Cry of Fear engine branch.
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{{cleanup|The connection between the Paranoia and COF's branches has made it challenging to identify changes specific to COF in the GoldSrc engine that are not derived from Paranoia. If there's anything I missed, please DO add them! :)}} | {{cleanup|The connection between the Paranoia and COF's branches has made it challenging to identify changes specific to COF in the GoldSrc engine that are not derived from Paranoia. If there's anything I missed, please DO add them! :)}} | ||
{{cofbranch|3}} is a modified, third-party branch of the {{GoldSrc|4|nt=1}} based on its pre-SteamPipe version, specifically the {{paranoia|4}} branch{{ref|1}}.{{branch|[[Paranoia engine branch|Paranoia]]}} | {{cofbranch|3}} is a modified, third-party branch of the {{GoldSrc|4|nt=1}} based on its pre-SteamPipe version, specifically the {{paranoia|4}} branch{{ref|1}} and using some {{sohl|4}} code. {{branch|[[Paranoia engine branch|Paranoia]]}} | ||
== Features == | == Features == |
Revision as of 03:38, 18 March 2024

This article or section needs to be cleaned up to conform to a higher standard of quality because:
The connection between the Paranoia and COF's branches has made it challenging to identify changes specific to COF in the GoldSrc engine that are not derived from Paranoia. If there's anything I missed, please DO add them! :)
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.Cry of Fear engine branch is a modified, third-party branch of the GoldSrc Engine based on its pre-SteamPipe version, specifically the
Paranoia branch[1] and using some
Spirit of Half-Life code.

Features
- OpenGL
- Bump-mapping
- Reflections
- Detailed textures
- Parallax mapping for models and brushes
- 3D Skyboxes
- Local dynamic lights
- Specular mapping
- HDRL
Cry of Fear features
- Multiplayer support
- Co-op & Survival
- Water effects in
Source style
- Improved sprites, such as Flashlight, in
Source style.
- Hint System
- Inventory System
- Dynamic key generation
- High-res Normals
- Menu Background Map
- Multiplayer support
- Paranoia features
- Improved lighting effects
- Subtitles
Specifications
Todo: Comparison with vanilla GoldSRC if needed
Media
Availability
- 2013
Cry of Fear
References