Cry of Fear engine branch: Difference between revisions
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Cry of Fear engine branch is based on Paranoia's engine branch. Therefore, much of the documentation on this wiki pertaining to Paranoia may also apply to Cry of Fear engine branch.
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**Inventory System | **Inventory System | ||
**Dynamic key generation | **Dynamic key generation | ||
**High-res Normals | |||
* [[Paranoia engine branch|Paranoia]] features | |||
**Improved lighting effects | **Improved lighting effects | ||
**Subtitles | **Subtitles | ||
== Media == | == Media == |
Revision as of 22:57, 4 March 2024

This article or section needs to be cleaned up to conform to a higher standard of quality because:
The connection between the Paranoia and COF's branches has made it challenging to identify changes specific to COF in the GoldSrc engine that are not derived from Paranoia. If there's anything I missed, please DO add them! :)
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.The Cry of Fear engine branch is a modified, third-party branch of the
GoldSrc engine based on it's pre-SteamPipe version, specifically the
Paranoia branch[1].

Features & Specifications
- OpenGL
- Bump-mapping
- Reflections
- Detailed textures
- Parallax mapping for models and brushes
- 3D Skyboxes
- Local dynamic lights
- Specular mapping
- HDRL
Cry of Fear features
- Multiplayer support
- Co-op & Survival
- Water effects in
Source style
- Hint System
- Inventory System
- Dynamic key generation
- High-res Normals
- Multiplayer support
- Paranoia features
- Improved lighting effects
- Subtitles
Media
Availability
- 2013
Cry of Fear
References