Trigger auto crouch: Difference between revisions
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Bug:Non-functional in
[confirm] [todo tested in ?]
Note:If you want a trigger to force crouching no matter what, use trigger_playermovement using the "Auto-duck while in trigger" and the "Disable auto player movement" flags.
Bug:(
tested) If player is incapacitated in this trigger while the round resets the auto crouch behavior will remain until he touches and leaves an auto crouch trigger again [todo tested in ?]
(-bug) |
(-bug reworded correctly) |
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Line 3: | Line 3: | ||
{{bug|Non-functional in {{csgo}}{{confirm}}}} | {{bug|Non-functional in {{csgo}}{{confirm}}}} | ||
{{note|If you want a trigger to force crouching no matter what, use {{ent|trigger_playermovement}} using the "Auto-duck while in trigger" and the "Disable auto player movement" flags.}} | {{note|If you want a trigger to force crouching no matter what, use {{ent|trigger_playermovement}} using the "Auto-duck while in trigger" and the "Disable auto player movement" flags.}} | ||
{{bug|If player | {{bug|({{l4d2}} tested) If player is incapacitated in this trigger while the round resets the auto crouch behavior will remain until he touches and leaves an auto crouch trigger again}} | ||
== Keyvalues == | == Keyvalues == |
Revision as of 11:23, 26 February 2024


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CTriggerAutoCrouch |
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trigger_auto_crouch
is an e2 available in all Source games since
Left 4 Dead. If a player is touching this trigger's brush and is near a place where they can crouch under an obstacle this trigger will make the player crouch automatically.





Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
|