Cs team manager: Difference between revisions

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(-preserved ent)
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
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<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{ent not in fgd|nolink=1}}
<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{ent not in fgd|nolink=1}}
{{CD|CCSTeam|file1=cs_team.cpp}}
{{CD|CCSTeam|file1=cs_team.cpp}}
{{this is a|name=cs_team_manager|1=e0|game=Counter-Strike: Source|game1=Counter-Strike: Global Offensive|game2=Left 4 Dead|game3=Left 4 Dead 2}} It is automatically created for each team when the map loads. (4 are created in {{l4d}}, and 5 in {{l4d2}})
{{this is a|point entity|name=cs_team_manager|game=Counter-Strike: Source|game1=Counter-Strike: Global Offensive|game2=Left 4 Dead|game3=Left 4 Dead 2}} It is automatically created for each team when the map loads. (4 are created in {{l4d}}, and 5 in {{l4d2}})
{{PreservedEnt|cs_team_manager}}
{{PreservedEnt|cs_team_manager}}
{{warning|Killing this entity crashes the game.}}
{{warning|Killing this entity crashes the game.}}

Revision as of 20:06, 17 May 2024

English (en)Translate (Translate)
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CCSTeam
CTeam
CBaseEntity
C++ cs_team.cpp

cs_team_manager is a point entity available in Counter-Strike: Source Counter-Strike: Source, Counter-Strike: Global Offensive Counter-Strike: Global Offensive, Left 4 Dead Left 4 Dead, and Left 4 Dead 2 Left 4 Dead 2. It is automatically created for each team when the map loads. (4 are created in Left 4 Dead, and 5 in Left 4 Dead 2)

Icon-Important.pngImportant:This is a preserved entity in Counter-Strike: SourceLeft 4 DeadLeft 4 Dead 2Counter-Strike: Global Offensive.
If the game has round restart mechanics this entity may not behave as expected:
More info
  • On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
  • Parenting this with non-preserved entities may have undesirable effects.
Warning.pngWarning:Killing this entity crashes the game.

See also