Env sprite: Difference between revisions
		
		
		
		
		
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 Important:This is a preserved entity in
Important:This is a preserved entity in 
 .
.
If the game has round restart mechanics this entity may not behave as expected:
 Note:The only render modes that render sprite transparency are Glow, Additive, Additive Fractional Frame, World Space Glow and Alpha Add !FGD.
Note:The only render modes that render sprite transparency are Glow, Additive, Additive Fractional Frame, World Space Glow and Alpha Add !FGD.
 Bug:Although the sprite preview in Hammer can find the sprite with any or no file extension, the actual extension of the used material must be used for the engine to be able to find the sprite in-game. In engine versions before
Bug:Although the sprite preview in Hammer can find the sprite with any or no file extension, the actual extension of the used material must be used for the engine to be able to find the sprite in-game. In engine versions before  Source 2009, when choosing a sprite from the sprite browser, the name it provides does not contain the required
 Source 2009, when choosing a sprite from the sprite browser, the name it provides does not contain the required 
 AltNames: This entity is also tied to
AltNames: This entity is also tied to 
 Note:Archived page history
Note:Archived page history
 Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
 Note:Archived page history
Note:Archived page history
 Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
 Note:Archived page history. Content moved to env_sprite
Note:Archived page history. Content moved to env_sprite
 Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
		
	
|  (-preserved ent game icons) |  (-altnames) | ||
| Line 2: | Line 2: | ||
| {{CD|CSprite|file1=Sprite.cpp}} | {{CD|CSprite|file1=Sprite.cpp}} | ||
| {{this is a|e0|name=env_sprite}} It creates a [[sprite]] in the world. Sprites always face the player. | {{this is a|e0|name=env_sprite}} It creates a [[sprite]] in the world. Sprites always face the player. | ||
| {{PreservedEnt|env_sprite}} | {{PreservedEnt|env_sprite}} | ||
| {{note|The only [[render modes]] that render sprite transparency are ''Glow'', ''Additive'', ''Additive Fractional Frame'', ''World Space Glow'' and ''Alpha Add'' {{not in FGD}}.}} | {{note|The only [[render modes]] that render sprite transparency are ''Glow'', ''Additive'', ''Additive Fractional Frame'', ''World Space Glow'' and ''Alpha Add'' {{not in FGD}}.}} | ||
| {{bug|Although the sprite preview in [[Hammer]] can find the sprite with any or no file extension, the actual extension of the used material must be used for the engine to be able to find the sprite in-game. In engine versions before {{src09|4}}, when choosing a sprite from the sprite browser, the name it provides does not contain the required <code>.spr</code>/<code>.vmt</code> file extension, so it must be adjusted by hand.}} | {{bug|Although the sprite preview in [[Hammer]] can find the sprite with any or no file extension, the actual extension of the used material must be used for the engine to be able to find the sprite in-game. In engine versions before {{src09|4}}, when choosing a sprite from the sprite browser, the name it provides does not contain the required <code>.spr</code>/<code>.vmt</code> file extension, so it must be adjusted by hand.}} | ||
| {{AltNames|name1=env_glow}} | |||
| ==Flags== | ==Flags== | ||
Revision as of 15:13, 20 February 2024
|  Class hierarchy | 
|---|
| CSprite | 
|  Sprite.cpp | 
env_sprite  is an   e0  available in all  Source games. It creates a sprite in the world. Sprites always face the player.
 Source games. It creates a sprite in the world. Sprites always face the player.
 Important:This is a preserved entity in
Important:This is a preserved entity in 
 .
.If the game has round restart mechanics this entity may not behave as expected:
| 
 | 
 Note:The only render modes that render sprite transparency are Glow, Additive, Additive Fractional Frame, World Space Glow and Alpha Add !FGD.
Note:The only render modes that render sprite transparency are Glow, Additive, Additive Fractional Frame, World Space Glow and Alpha Add !FGD. Bug:Although the sprite preview in Hammer can find the sprite with any or no file extension, the actual extension of the used material must be used for the engine to be able to find the sprite in-game. In engine versions before
Bug:Although the sprite preview in Hammer can find the sprite with any or no file extension, the actual extension of the used material must be used for the engine to be able to find the sprite in-game. In engine versions before  Source 2009, when choosing a sprite from the sprite browser, the name it provides does not contain the required
 Source 2009, when choosing a sprite from the sprite browser, the name it provides does not contain the required .spr/.vmt file extension, so it must be adjusted by hand.  [todo tested in ?] AltNames: This entity is also tied to
AltNames: This entity is also tied to env_glow.  Flags
 Note:Archived page history
Note:Archived page history Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
 Note:Archived page history
Note:Archived page history Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.RenderFields:
- Render Mode (rendermode) <byte choices>
- Set a non-standard rendering mode on this entity.
- Render Modes 
- Render FX (renderfx) <byte choices>
- Various somewhat legacy alpha effects. See render effects.
- Render Amount / Transparency (renderamt) <byte>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B) (rendercolor) <color255>
- Color tint.
Inputs
 Note:Archived page history. Content moved to env_sprite
Note:Archived page history. Content moved to env_sprite Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.RenderFields:
- Alpha <integer 0–255>
- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its rendermodeset to a number other than0.
- Color <color255>
- Sets an RGB color for the entity.



























