Func wall: Difference between revisions
Jump to navigation
Jump to search
Important:This is a preserved entity in 






.
If the game has round restart mechanics this entity may not behave as expected:
mNo edit summary |
(-added class hierarchy, preserved ent, cleanup) |
||
Line 1: | Line 1: | ||
{{tabs|func_wall|goldsrc=1|source=1|main=source}} | {{tabs|func_wall|goldsrc=1|source=1|main=source}} | ||
{{obsolete|entity=1}} | {{obsolete|entity=1}} | ||
{{this is a|e2|name=func_wall}} {{base brush legacy|func_brush}} | {{CD|CFuncWall|file1=bmodels.cpp}} | ||
{{this is a|e2|name=func_wall}} {{base brush legacy|func_brush}} This is obsolete entity from [[Half-Life]] provided for backwards compatibility. Has been replaced by the [[func_detail]] entity and the [[func_brush]] entity with its ''Solidity'' property set to ''Always Solid''. | |||
{{PreservedEnt|func_wall}} | |||
{{ | |||
Revision as of 20:03, 8 February 2024

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
![]() |
---|
CFuncWall |
![]() |
func_wall
is an e2 available in all Source games. Legacy support only. Use func_brush instead. This is obsolete entity from Half-Life provided for backwards compatibility. Has been replaced by the func_detail entity and the func_brush entity with its Solidity property set to Always Solid.









If the game has round restart mechanics this entity may not behave as expected:
|