Anti-aliasing: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(added images)
Line 8: Line 8:


==Media==
==Media==
{{empty}}


{| class=standard-table
| NO ANTIALIASING || [[File:No antialias.png|400px]]
|-
| 2x MSAA || [[File:2xmsaa demo.png|400px]]
|-
| 4x MSAA || [[File:4xmsaa demo.png|400px]]
|-
| 8x MSAA || [[File:8xmsaa demo.png|400px]]
|}
{{todo|add taa fxaa to this list}}
==Support==
==Support==
==={{gldsrc|4}}===
==={{gldsrc|4}}===
Line 33: Line 42:
|}
|}


==Anti aliasing in source2 games==
==={{source2|4}}===
{| class="wikitable"
{| class="wikitable"
|-
|-

Revision as of 09:10, 9 January 2024

English (en)中文 (zh)Translate (Translate)

Description

Anti aliasing is designed to combat the problems of aliasing. In simple terms Anti aliasing is designed to smooth out out images and make them look less pixelated, while not changing the resolution of the final image.

Overview

Empty

This article or section is empty. You can help by adding it.

Media

NO ANTIALIASING No antialias.png
2x MSAA 2xmsaa demo.png
4x MSAA 4xmsaa demo.png
8x MSAA 8xmsaa demo.png
Todo: add taa fxaa to this list

Support

GoldSrc GoldSrc

Game FXAA MSAA TAA
Half-Life Half-Life NO YES NO

Source Source

Game FXAA MSAA TAA
Source 2013 Source 2013 NO YES NO
Black Mesa Black Mesa YES NO NO
Apex Legends Apex Legends NO NO YES
Counter-Strike: Global Offensive Counter-Strike: Global Offensive YES YES NO

Source 2 Source 2

Game FXAA MSAA TAA
Counter-Strike 2 Counter-Strike 2 N/A YES NO

See also

External links

Empty

This article or section is empty. You can help by adding it.