SDK versions: Difference between revisions
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{{src}} The [[Source SDK]] is the set of programs that allow you to create mods, maps, and just generally "develop" using {{source|3}}. | {{src}} The [[Source SDK]] is the set of programs that allow you to create mods, maps, and just generally "develop" using {{source|3}}. | ||
The [[Source SDK Base]] is the set of required files to play any mods created using the Source SDK. For example, if you only want to play Source mods, you'll only need the Source SDK Base. But if you also want to develop mods and maps, you'll need both the Source SDK and the Source SDK Base. | The [[Source SDK Base]], is the set of required files to play any mods created using the Source SDK. For example, if you only want to play Source mods, you'll only need the Source SDK Base. But if you also want to develop mods and maps, you'll need both the Source SDK and the Source SDK Base. The original version of Source SDK Base is now referred as '''{{srcsdk06|1}}''', required to play any mods built on '''Old Engine''' ({{src06|1}}). | ||
The [[Source SDK Base 2007]] ( | The [[Source SDK Base 2007]] (formerly known as "Source SDK Base - Orange Box") is the set of required files to develop and play in mods using the Orange Box (or {{src07|1}}) version of the Source Engine. | ||
Since Valve released the ''[[Left 4 Dead Authoring Tools]]'' instead of updating the Source SDK for use with {{l4d|2}}, there is no "Source SDK Base - Left 4 Dead." Unlike the Source SDK (2006, 2007 and 2013), the Left 4 Dead Authoring Tools are only for creating maps and some contents for ''Left 4 Dead'', which has all the files required to play the maps (hence the lack of Source SDK Base - Left 4 Dead). This is also true for {{as|2}}, {{portal2|2}}, and {{csgo|2}}. Authoring Tools for these games usually didn't include the source code for these games (except {{as|3.1}}). | Since Valve released the ''[[Left 4 Dead Authoring Tools]]'' instead of updating the Source SDK for use with {{l4d|2}}, there is no "Source SDK Base - Left 4 Dead." Unlike the Source SDK (2006, 2007 and 2013), the Left 4 Dead Authoring Tools are only for creating maps and some contents for ''Left 4 Dead'', which has all the files required to play the maps (hence the lack of Source SDK Base - Left 4 Dead). This is also true for {{as|2}}, {{portal2|2}}, and {{csgo|2}}. Authoring Tools for these games usually didn't include the source code for these games (except {{as|3.1}}). Additionally, there is no '''Source SDK Base 2009''' either. | ||
In 2013, Valve released [[Source SDK 2013]]. This doesn't work with the previously-mentioned games (like SDK 2007 and older), but it comes with new {{src13|2}} features like Linux support, {{path|custom}} folder for much easier custom contents installation. Additionally, all Valve games on earlier branches were updated to {{src13sp|2}} or {{src13mp|2}}, as appropriate, so Source SDK 2013 has improved compatibility with current versions of those games. | In 2013, Valve released [[Source SDK 2013]]. This doesn't work with the previously-mentioned games (like SDK 2007 and older), but it comes with new {{src13|2}} features like Linux (and better cross-platform) support, {{path|custom}} folder for much easier custom contents installation. Additionally, all Valve games on earlier branches were updated to {{src13sp|2}} or {{src13mp|2}}, as appropriate, so Source SDK 2013 has improved compatibility with current versions of those games. | ||
In 2025, Valve updated {{src13mp|1|nt=sdk}}, which is now based on {{tf2branch|1}}, featuring major changes including one from {{hl2|1}} 20th anniversary update ([[env_fog_controller|radial fog]], [[Lightmap|bicubic lightmaps]]). This version is incompatible with mods built on {{src13mp|1}}, instead of {{tf2branch|1}}. | |||
[[Category:Source SDK FAQ]][[Category:Tools]] | [[Category:Source SDK FAQ]][[Category:Tools]] |
Revision as of 05:40, 22 February 2025
The Source SDK is the set of programs that allow you to create mods, maps, and just generally "develop" using Source.
The Source SDK Base, is the set of required files to play any mods created using the Source SDK. For example, if you only want to play Source mods, you'll only need the Source SDK Base. But if you also want to develop mods and maps, you'll need both the Source SDK and the Source SDK Base. The original version of Source SDK Base is now referred as Source SDK Base 2006, required to play any mods built on Old Engine (Source 2006).
The Source SDK Base 2007 (formerly known as "Source SDK Base - Orange Box") is the set of required files to develop and play in mods using the Orange Box (or Source 2007) version of the Source Engine.
Since Valve released the Left 4 Dead Authoring Tools instead of updating the Source SDK for use with Left 4 Dead, there is no "Source SDK Base - Left 4 Dead." Unlike the Source SDK (2006, 2007 and 2013), the Left 4 Dead Authoring Tools are only for creating maps and some contents for Left 4 Dead, which has all the files required to play the maps (hence the lack of Source SDK Base - Left 4 Dead). This is also true for
Alien Swarm,
Portal 2, and
Counter-Strike: Global Offensive. Authoring Tools for these games usually didn't include the source code for these games (except Alien Swarm). Additionally, there is no Source SDK Base 2009 either.
In 2013, Valve released Source SDK 2013. This doesn't work with the previously-mentioned games (like SDK 2007 and older), but it comes with new Source 2013 features like Linux (and better cross-platform) support,
custom
folder for much easier custom contents installation. Additionally, all Valve games on earlier branches were updated to Source 2013 Singleplayer or
Source 2013 Multiplayer, as appropriate, so Source SDK 2013 has improved compatibility with current versions of those games.
In 2025, Valve updated Source SDK Base 2013 - Multiplayer, which is now based on Team Fortress 2 branch, featuring major changes including one from Half-Life 2 20th anniversary update (radial fog, bicubic lightmaps). This version is incompatible with mods built on Source 2013 Multiplayer, instead of Team Fortress 2 branch.