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Warning:Only certain engine branches and BSP versions support compressed pakfiles;
and
do, but
and
do not!
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'''ZIP''' is an archive file format with optional lossless compression. It is used in {{src|4.1}} for the [[BSP (Source)#Pakfile|pakfile lump in BSP files]], as well as for bonus map [[BMZ]] files. The ZIP file format supports several different compression format, although Source only supports uncompressed and, in some engine branches, {{wiki|LZMA}}. | '''ZIP''' is an archive file format with optional lossless compression. It is used in {{src|4.1}} for the [[BSP (Source)#Pakfile|pakfile lump in BSP files]], as well as for bonus map [[BMZ]] files. It is also most likely used to store game data for the {{360|4}} (or other consoles) version of {{source|4}} games{{Cite|1}}. The ZIP file format supports several different compression format, although Source only supports uncompressed and, in some engine branches, {{wiki|LZMA}}. | ||
{{warning|Only certain engine branches and BSP versions support compressed pakfiles; {{src13mp}} and {{jbep3}} do, but {{src13sp}} and {{Csgobranch}} do not!}} | {{warning|Only certain engine branches and BSP versions support compressed pakfiles; {{src13mp}} and {{jbep3}} do, but {{src13sp}} and {{Csgobranch}} do not!}} | ||
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[[category:files]] | [[category:files]] | ||
[[category:file formats]] | [[category:file formats]] | ||
{{references|1= | |||
{{ref2|cite id=1|[[User:kr0tchet]] - Currently I only seen that from the {{p3|4}} leaked {{x360|4}} build (the zip file was named as {{file|zip0.360|zip}}), and can be only opened by using 7-Zip (WinRAR cause an error about unexpected end of archive), not sure if console's {{tob|4}} also store some it's game files to ZIP aswell.}} | |||
}} |
Revision as of 04:57, 2 April 2024
ZIP is an archive file format with optional lossless compression. It is used in Source for the pakfile lump in BSP files, as well as for bonus map BMZ files. It is also most likely used to store game data for the
Xbox 360 (or other consoles) version of
Source games[1]. The ZIP file format supports several different compression format, although Source only supports uncompressed and, in some engine branches,
LZMA.





Additionally, the ZIP file format is used for the PK3 and PK4 files used by id Tech 3 and
id Tech 4, respectively, which use the standard
Deflate compression instead.
Structs
[Todo]
Source 2013 Multiplayer and Source 2013 Singleplayer versions of zip_uncompressed.h
, containing the structs used by Source to load ZIP files
See also
- PAK, uncompressed archive format used by
id Tech 2 and
GoldSrc
- VPK, uncompressed archive format used by
Source and
Source 2
- GCF, uncompressed archive format formerly used by
Steam, prior to the SteamPipe update.
- BZ2, single-file compression format used by FastDL servers (only in
)
External links
ZIP (file format) on Wikipedia
References
References | ||
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