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Math colorblend: Difference between revisions

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m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
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{{CD|CMathColorBlend|file1=logicentities.cpp}}
{{CD|CMathColorBlend|file1=logicentities.cpp}}
{{this is a|e0|name=math_colorblend}} It is used to create a blend between two colors for controlling the color of another entity.
{{this is a|point entity|name=math_colorblend}} It is used to create a blend between two colors for controlling the color of another entity.


{{note|The following entities can accept [[color255]] inputs: [[env_sun]], [[env_lightglow]], [[env_beam]], [[env_fog_controller]], [[env_sprite]], [[light_dynamic]], [[shadow_control]], as well as any entity which uses rendercolor.}}
{{note|The following entities can accept [[color255]] inputs: [[env_sun]], [[env_lightglow]], [[env_beam]], [[env_fog_controller]], [[env_sprite]], [[light_dynamic]], [[shadow_control]], as well as any entity which uses rendercolor.}}

Revision as of 16:46, 17 May 2024

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C++ Class hierarchy
CMathColorBlend
CLogicalEntity
CServerOnlyEntity
CBaseEntity
C++ logicentities.cpp

math_colorblend is a point entity available in all Source Source games. It is used to create a blend between two colors for controlling the color of another entity.

Note.pngNote:The following entities can accept color255 inputs: env_sun, env_lightglow, env_beam, env_fog_controller, env_sprite, light_dynamic, shadow_control, as well as any entity which uses rendercolor.


Keyvalues

start ([todo internal name (i)])
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

inmin ([todo internal name (i)]) <integer>
Minimum Valid Input Value
inmax ([todo internal name (i)]) <integer>
Maximum Valid Input Value
colormin ([todo internal name (i)]) <color255>
Output RGB color when input is min.
colormax ([todo internal name (i)]) <color255>
Output RGB color when input is max.
end ([todo internal name (i)])

Outputs

Output Variable Description
OutColor <color255> Fired when the InValue input is received, with the remapped RGB color as the parameter.

Inputs

Input Variable Description
InValue <float> Input value and fire the output with the remapped value.

Flags

Ignore out of range input values : [1]