Math colorblend: Difference between revisions
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Note:The following entities can accept color255 inputs: env_sun, env_lightglow, env_beam, env_fog_controller, env_sprite, light_dynamic, shadow_control, as well as any entity which uses rendercolor.
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{{ | {{this is a|e0|name=math_colorblend}} It is used to create a blend between two colors for controlling the color of another entity. | ||
{{note|The following entities can accept [[color255]] inputs: [[env_sun]], [[env_lightglow]], [[env_beam]], [[env_fog_controller]], [[env_sprite]], [[light_dynamic]], [[shadow_control]], as well as any entity which uses rendercolor.}} | {{note|The following entities can accept [[color255]] inputs: [[env_sun]], [[env_lightglow]], [[env_beam]], [[env_fog_controller]], [[env_sprite]], [[light_dynamic]], [[shadow_control]], as well as any entity which uses rendercolor.}} |
Revision as of 11:49, 4 January 2024


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CMathColorBlend |
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math_colorblend
is an e0 available in all Source games. It is used to create a blend between two colors for controlling the color of another entity.

Keyvalues
- start ([todo internal name (i)])
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- end ([todo internal name (i)])
Outputs
Output | Variable | Description |
---|---|---|
OutColor | <color255> | Fired when the InValue input is received, with the remapped RGB color as the parameter. |
Inputs
Input | Variable | Description |
---|---|---|
InValue | <float> | Input value and fire the output with the remapped value. |
Flags
- Ignore out of range input values : [1]