BIK: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
(My god, not to be an asshole but MAN was the grammar on the previous version bad. Hopefully I didn't leave many mistakes in (or created new ones))
Line 1: Line 1:
{{langsp}}
{{langsp}}
'''BIK''' files are the video files created using [http://www.radgametools.com/bnkmain.htm Bink], as part of Epic Video Tools. The startup video that plays on all Valve games, and third-party games (since the {{src07|4}} update) is a .bik file. They are also used in the menu backgrounds and the [[Vgui movie display|elevator screens]] in {{portal2|4}}. Prior to Bink being added to Source, previous games or older version of those games uses AVI file instead. One game, {{vtmb|4}}, which runs on {{src04|1}}, was the first Source game to utilize Bink video for it's startup video.
'''BIK''' files are the video files created using [http://www.radgametools.com/bnkmain.htm Bink], as part of Epic Video Tools. The startup video that plays on all Valve games, and third-party games (since the {{src07|4}} update) is a .bik file. They are also used in the menu backgrounds and the [[Vgui movie display|elevator screens]] in {{portal2|4}}. Prior to Bink being added to Source, previous games or older versions of those games used AVI files instead. {{vtmb|4}}, which runs on {{src04|1}}, was the first Source game to utilize Bink video for it's startup video.


By today standards, Bink (retroactively Bink version 1.0), suffers from large file sizes while having slighting lower quality, and it's was much more complicated when it's come to converting files, such as AVI or MP4 (with deprecated QuickTime application) to BIK that may ended up causing audio/video desync or other issues. Due to these issues along with many others, Bink 2 was created, which have massive improvement over Bink 1. Furthermore, there are alternatives to Bink video, such as Google [[WebM]], which is open-source and completely free.
By today's standards, Bink (retroactively Bink version 1.0), suffers from large file sizes while having lower quality and is much more complicated when it comes to converting files, such as AVI or MP4 (with deprecated the QuickTime application) to BIK, which ends up causing audio/video de-sync or other issues. Due to these and many other issues, Bink 2 was created, which has massive improvements over Bink 1. Furthermore, there are alternatives to Bink video, such as [[WebM]], which is open-source.


In some {{mac|4|nt=0}} port of Source engine games, it may instead use QuickTime's [[MOV]] video file.<br>
Some {{mac|4|nt=0}} ports of Source engine games may instead use QuickTime's [[MOV]] video file.<br>
In all games using the {{tfbranch|4}}, the engine has been upgraded to use '''Bink 2''', which uses '''.bk2''' file format instead and have more features, support multi-core rendering and [[HDR]], full color range, and better video quality than Bink 1 had.<br>
The {{tfbranch|4}} has been upgraded to use '''Bink 2''', which uses the '''.bk2''' file format instead, and has more features, such as supporting multi-core rendering, [[HDR]], a full color range, and better video quality than Bink 1.<br>
In the newer version of {{csgobranch|4}} (which uses Panorama) and newer version of {{hdtf|4}}, all {{source2|4}} games, as well as {{strata|4}}, it is replaced by [[WebM]].
In post-panorama versions of the {{csgobranch|4}}, newer versions of {{hdtf|4}}, all {{source2|4}} games, as well as {{strata|4}}, it is replaced by [[WebM]].


{{todo|Expand on this more}}
{{todo|Expand on this more}}


{{stub}}
{{stub}}

Revision as of 13:46, 10 December 2023

English (en)Translate (Translate)

BIK files are the video files created using Bink, as part of Epic Video Tools. The startup video that plays on all Valve games, and third-party games (since the Source 2007 Source 2007 update) is a .bik file. They are also used in the menu backgrounds and the elevator screens in Portal 2 Portal 2. Prior to Bink being added to Source, previous games or older versions of those games used AVI files instead. Vampire: The Masquerade – Bloodlines Vampire: The Masquerade – Bloodlines, which runs on Source 2004, was the first Source game to utilize Bink video for it's startup video.

By today's standards, Bink (retroactively Bink version 1.0), suffers from large file sizes while having lower quality and is much more complicated when it comes to converting files, such as AVI or MP4 (with deprecated the QuickTime application) to BIK, which ends up causing audio/video de-sync or other issues. Due to these and many other issues, Bink 2 was created, which has massive improvements over Bink 1. Furthermore, there are alternatives to Bink video, such as WebM, which is open-source.

Some macOS Mac ports of Source engine games may instead use QuickTime's MOV video file.
The Titanfall branch Titanfall branch has been upgraded to use Bink 2, which uses the .bk2 file format instead, and has more features, such as supporting multi-core rendering, HDR, a full color range, and better video quality than Bink 1.
In post-panorama versions of the CS:GO engine branch CS:GO engine branch, newer versions of Hunt Down the Freeman Hunt Down the Freeman, all Source 2 Source 2 games, as well as Strata Source Strata Source, it is replaced by WebM.

Todo: Expand on this more

Stub

This article or section is a stub. You can help by expanding it.