BIK: Difference between revisions
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'''BIK''' files are the video files created using [http://www.radgametools.com/bnkmain.htm Bink], as part of Epic Video Tools. The startup video that plays on all Valve games, and third-party games (since the {{src07|4}} update) is a .bik file. They are also used in the menu backgrounds and the [[Vgui movie display|elevator screens]] in {{portal2|4}}. Prior to Bink being added to Source, previous games or older | '''BIK''' files are the video files created using [http://www.radgametools.com/bnkmain.htm Bink], as part of Epic Video Tools. The startup video that plays on all Valve games, and third-party games (since the {{src07|4}} update) is a .bik file. They are also used in the menu backgrounds and the [[Vgui movie display|elevator screens]] in {{portal2|4}}. Prior to Bink being added to Source, previous games or older versions of those games used AVI files instead. {{vtmb|4}}, which runs on {{src04|1}}, was the first Source game to utilize Bink video for it's startup video. | ||
By today standards, Bink (retroactively Bink version 1.0), suffers from large file sizes while having | By today's standards, Bink (retroactively Bink version 1.0), suffers from large file sizes while having lower quality and is much more complicated when it comes to converting files, such as AVI or MP4 (with deprecated the QuickTime application) to BIK, which ends up causing audio/video de-sync or other issues. Due to these and many other issues, Bink 2 was created, which has massive improvements over Bink 1. Furthermore, there are alternatives to Bink video, such as [[WebM]], which is open-source. | ||
Some {{mac|4|nt=0}} ports of Source engine games may instead use QuickTime's [[MOV]] video file.<br> | |||
The {{tfbranch|4}} has been upgraded to use '''Bink 2''', which uses the '''.bk2''' file format instead, and has more features, such as supporting multi-core rendering, [[HDR]], a full color range, and better video quality than Bink 1.<br> | |||
In the | In post-panorama versions of the {{csgobranch|4}}, newer versions of {{hdtf|4}}, all {{source2|4}} games, as well as {{strata|4}}, it is replaced by [[WebM]]. | ||
{{todo|Expand on this more}} | {{todo|Expand on this more}} | ||
{{stub}} | {{stub}} |
Revision as of 13:46, 10 December 2023


BIK files are the video files created using Bink, as part of Epic Video Tools. The startup video that plays on all Valve games, and third-party games (since the Source 2007 update) is a .bik file. They are also used in the menu backgrounds and the elevator screens in
Portal 2. Prior to Bink being added to Source, previous games or older versions of those games used AVI files instead.
Vampire: The Masquerade – Bloodlines, which runs on Source 2004, was the first Source game to utilize Bink video for it's startup video.
By today's standards, Bink (retroactively Bink version 1.0), suffers from large file sizes while having lower quality and is much more complicated when it comes to converting files, such as AVI or MP4 (with deprecated the QuickTime application) to BIK, which ends up causing audio/video de-sync or other issues. Due to these and many other issues, Bink 2 was created, which has massive improvements over Bink 1. Furthermore, there are alternatives to Bink video, such as WebM, which is open-source.
Some Mac ports of Source engine games may instead use QuickTime's MOV video file.
The Titanfall branch has been upgraded to use Bink 2, which uses the .bk2 file format instead, and has more features, such as supporting multi-core rendering, HDR, a full color range, and better video quality than Bink 1.
In post-panorama versions of the CS:GO engine branch, newer versions of
Hunt Down the Freeman, all
Source 2 games, as well as
Strata Source, it is replaced by WebM.