PBR (Strata shader): Difference between revisions
m (→Lighting: assuming this is a typo and it's not actually called bumbframe) |
m (→Basics) |
||
Line 7: | Line 7: | ||
{{MatParam|$basetexture|texture|Base texture with lighting built in.}} | {{MatParam|$basetexture|texture|Base texture with lighting built in.}} | ||
{{MatParam|$basetexture2|texture|Blended texture for use with displacements}} | {{MatParam|$basetexture2|texture|Blended texture for use with displacements}} | ||
===Appearance=== | ===Appearance=== |
Revision as of 09:18, 11 August 2023

PBR
It uses many different texture maps to create a more accurate simulation of light.



Supported Parameters
Basics
Appearance
$basetexturetransform
$color
$color2
$frame
$frame2
$srgbtint
Flashlight
$flashlighttexture
$flashlighttextureframe
PBR
$mraotexture
$mraoframe
$mraotexture2
$mraoframe2
$parallax
$mraoscale
$mraoscale2
$parallaxdepth
$parallaxcenter
$blendtintbymraoalpha
Paint
$paintsplatnormalmap
$paintsplatbubblelayout
$paintsplatbubble
$paintenvmap
Lighting
$bumpmap
$bumbframe
$bumpmap2
$bumpframe2
$normaltexture
$emissiontexture
$emissionframe
$emissiontexture2
$emissionframe2
$emissionscale
$emissionscale2
$hsv
$hsv_blend
Reflection
$envmap
$envmapparallax
$envmapframe
$envmaporigin
$bdrf_integration
Transparency
%keywords - A list of keywords separated by commas. Examples of keywords are: architectural,brown,gray,grime,hanger,industrial,metal,modern,shed,urban,wall,floor