Boomer: Difference between revisions
Jump to navigation
Jump to search
Tip:To spawn boomer manually commentary_zombie_spawner, info_zombie_spawn or ZSpawn script function can be used.
Warning:Trying to spawn boomer using SpawnEntityFromTable script function or by placing him directly in a map will crash the game
Important:Spawned boomer's classname is
Note:AI boomers take fall damage. IgnoreFallDamage and IgnoreFallDamageWithoutReset inputs can be used to prevent it
mNo edit summary |
(-stuff) |
||
Line 5: | Line 5: | ||
{{tip|To spawn boomer manually {{ent|commentary_zombie_spawner}}, {{ent|info_zombie_spawn}} or [[Left_4_Dead_2/Script_Functions/ZSpawn|ZSpawn]] script function can be used.}} | {{tip|To spawn boomer manually {{ent|commentary_zombie_spawner}}, {{ent|info_zombie_spawn}} or [[Left_4_Dead_2/Script_Functions/ZSpawn|ZSpawn]] script function can be used.}} | ||
{{warning|Trying to spawn boomer using SpawnEntityFromTable script function or by placing him directly in a map will crash the game}} | {{warning|Trying to spawn boomer using SpawnEntityFromTable script function or by placing him directly in a map will crash the game}} | ||
{{ | {{important|Spawned boomer's classname is <code>player</code>}} | ||
{{note|AI boomers take fall damage. IgnoreFallDamage and IgnoreFallDamageWithoutReset inputs can be used to prevent it}} | |||
{{clr}} | {{clr}} | ||
== Mission file settings == | |||
{{seealso|[[L4D2_Mission_Files]]}} | |||
{{KV|no_female_boomers|int|Disables female boomers if set to 1}} | |||
{{KV|BoomerVariant|model|}} | |||
{{KV|BoometteVariant|model|}} | |||
{{KV|BoomerArmsVariant|model|}} | |||
{{KV|BoometteArmsVariant|model|Specified model for the given chapter will be used}} | |||
== ConVars/ConCommands == | == ConVars/ConCommands == |
Revision as of 17:17, 21 July 2023
![]() |
---|
Boomer |
Template:Entity By default director tries to spawn him in front of survivors (SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS spawn set). Boomer spawns with weapon_boomer_claw which is his melee ability and ability_vomit which controls his special ability.



player

Mission file settings
See also: L4D2_Mission_Files
- BoomerVariant ([todo internal name (i)]) <model path>
- BoometteVariant ([todo internal name (i)]) <model path>
- BoomerArmsVariant ([todo internal name (i)]) <model path>
- BoometteArmsVariant ([todo internal name (i)]) <model path>
- Specified model for the given chapter will be used
ConVars/ConCommands
z_boomer_gibs : 1 : , "cheat", "cl" :
z_boomer_limit : 1 : , "sv", "cheat" :
z_boomer_near_dist : 180 : , "sv", "cheat" :
z_exploding_force : 5000 : , "sv", "launcher" :
z_exploding_health : 50 : , "sv", "cheat" : Exploding Zombie max health
z_exploding_inner_radius : 130 : , "sv", "launcher" :
z_exploding_outer_radius : 200 : , "sv", "launcher" :
z_exploding_shove_interval : 10 : , "sv", "cheat" :
z_exploding_shove_max : 5 : , "sv", "cheat" :
z_exploding_shove_min : 4 : , "sv", "cheat" :
z_exploding_speed : 175 : , "cheat", "rep", "cl" :
z_exploding_splat : 50 : , "sv", "cheat" : Boomers splat instead of making a thud when taking this much falling damage
z_exploding_splat_radius : 200 : , "sv", "cheat" : Boomers splattering on the ground make survivors inside this radius it
z_female_boomer_spawn_chance : 25 : , "sv", "cheat" : **Chance (0 - 100) if a female Boomer shouldn't be allowed to spawn. Setting to 100 means no female Boomers.