Trigger once: Difference between revisions
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Warning:If trigger is enabled while multiple entities that can trigger it are touching it, OnStartTouch will fire for each of them. OnTrigger seems to correctly trigger only once.
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== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV BaseTrigger}} | |||
== Flags == | == Flags == | ||
{{Fl | {{Fl BaseTrigger}} | ||
== Inputs == | == Inputs == | ||
{{ | {{IO|Toggle|Toggles this trigger between enabled and disabled states.}} | ||
{{ | {{IO|Enable|Enable trigger}} | ||
{{IO|Disable|Disable trigger}} | |||
{{IO|StartTouch|Behave as if the {{ent|!caller}} entity had just entered the trigger volume. Accepts non-physical entities.|since={{Src07}}|nofgd=1}} | |||
::{{note|Will trigger OnStartTouch output and the trigger won't be removed.}} | |||
::{{warning|If !caller doesn't exist game will crash}} | |||
{{I Trigger Chaos}} | {{I Trigger Chaos}} | ||
== Outputs == | == Outputs == | ||
{{ | {{IO|OnStartTouch}} | ||
{{IO|OnTrigger|Fired when an entity starts touching this trigger. The touching entity must pass this trigger's filters to cause this output to fire. {{activator|"toucher."}}}} | |||
{{warning|If trigger is enabled while multiple entities that can trigger it are touching it, OnStartTouch will fire for each of them. OnTrigger seems to correctly trigger only once.}} | |||
== See also == | == See also == |
Revision as of 13:27, 8 August 2023
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CTriggerOnce |
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Template:Entity It is a trigger volume that removes itself after it has been triggered (touched by a qualifying entity) once. A trigger uses outputs to activate an event in another entity.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
|
Flags
|
Inputs
- Toggle
- Toggles this trigger between enabled and disabled states.
- Enable
- Enable trigger
- Disable
- Disable trigger
- StartTouch (in all games since
) !FGD
- Behave as if the !caller entity had just entered the trigger volume. Accepts non-physical entities.
Note:Will trigger OnStartTouch output and the trigger won't be removed.
Warning:If !caller doesn't exist game will crash
StrataEngine:
- Touch (only in
Strata Source games)
- Behaves as if
!caller
has touched the trigger volume
Outputs
- OnStartTouch
- OnTrigger
- Fired when an entity starts touching this trigger. The touching entity must pass this trigger's filters to cause this output to fire. (!activator is the "toucher.")
