Creating Spawns: Difference between revisions
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Lastly, always ensure that there are multiple exits from spawn, but no entrances. Doing both of these will help combat spawn camping: it is nearly impossible for an abusive player to cover five or more exits at once if they can't get past them. | Lastly, always ensure that there are multiple exits from spawn, but no entrances. Doing both of these will help combat spawn camping: it is nearly impossible for an abusive player to cover five or more exits at once if they can't get past them. | ||
== Spawn Point Entities == | |||
== | ==={{hl2|4}} / {{hls|4}}=== | ||
*<code>[[info_player_start]]</code> | *<code>[[info_player_start]]</code> | ||
== | ==={{hl2dm|4}}=== | ||
{{Note |Deathmatch Spawns are for either team, The other two are for their specified teams.}} | {{Note |Deathmatch Spawns are for either team, The other two are for their specified teams.}} | ||
*<code>[[info_player_deathmatch]]</code> | *<code>[[info_player_deathmatch]]</code> | ||
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*<code>[[info_player_combine]]</code> | *<code>[[info_player_combine]]</code> | ||
== | ==={{css|4}}=== | ||
*<code>[[info_player_counterterrorist]]</code> | *<code>[[info_player_counterterrorist]]</code> | ||
*<code>[[info_player_terrorist]]</code> | *<code>[[info_player_terrorist]]</code> | ||
== | ==={{tf2|4}}=== | ||
*<code>[[info_player_teamspawn]]</code> | *<code>[[info_player_teamspawn]]</code> | ||
== | ==={{l4ds|4}}=== | ||
{{ | |||
*<code>[[info_survivor_position]]</code> | *<code>[[info_survivor_position]]</code> | ||
== | ==={{dods|4}}=== | ||
*<code>[[info_player_allies]]</code> | *<code>[[info_player_allies]]</code> | ||
*<code>[[info_player_axis]]</code> | *<code>[[info_player_axis]]</code> | ||
== | ==={{portal2|4}}=== | ||
*<code>[[info_coop_spawn]]</code> | *<code>[[info_coop_spawn]]</code> | ||
Revision as of 13:24, 30 November 2023
Rules for Singleplayer Spawns
Spawns are simply locations where players appear when the map starts or after they die. They are usually situated at the beginning of the map.
Rules for Multiplayer Spawns
Like single-player spawns, spawns are simply locations where players appear when the map starts or after they die. It's usually best to place a team's spawn points in a single location, or at the very least sizable groups. Make sure that the spawn points are facing a useful direction so that the players will be able to orient themselves quickly, and never place them in view of a location that an enemy player can access.
Lastly, always ensure that there are multiple exits from spawn, but no entrances. Doing both of these will help combat spawn camping: it is nearly impossible for an abusive player to cover five or more exits at once if they can't get past them.
Spawn Point Entities
Half-Life 2 /
Half-Life: Source
Half-Life 2: Deathmatch
