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LightmappedGeneric: Difference between revisions

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(Garry's Mod added support for $phong on LightmappedGeneric in the recent June 2023 update.)
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{{Shader|LightmappedGeneric}} It is the shader most commonly used to render brushes, displacements and [[lightmap]]ped surfaces.  
{{Format|LightmappedGeneric|type=s0}} It is the shader most commonly used to render brushes, displacements and [[lightmap]]ped surfaces.  


Only some games like {{tf2}} support using this shader on models. {{todo|Which other games support it?}}
Only some games like {{tf2}} support using this shader on models. {{todo|Which other games support it?}}

Revision as of 13:04, 17 August 2023

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Template:Format It is the shader most commonly used to render brushes, displacements and lightmapped surfaces.

Only some games like Team Fortress 2 support using this shader on models.

Todo: Which other games support it?

Supported Parameters

Basics

$basetexture $decal $detail $surfaceprop

Adjustment

$basetexturetransform $color $decalscale $detailscale $detailblendfactor $detailblendmode $modelmaterial $pointsamplemagfilter $seamless_scale

Transparency

$alpha $alphatest $distancealpha $nocull $translucent

Lighting

$bumpmap $lightwarptexture $selfillum $ssbump

Reflection

$envmap $phong

Texture Organization

%keywords %notooltexture %tooltexture

Effect

$nofog

Caveats

Mapbase

LightmappedGeneric materials in Mapbase should have the shader SDK_LightmappedGeneric.


See also