Team Fortress 2/Docs/Level Design: Difference between revisions

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{{lang|Team Fortress 2 Level Creation}}{{TF2 topicon|docs}}[[Category:Entry pages]][[Category:Level Design]][[Category:Team Fortress 2]]
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{{subpage|[[Team Fortress 2]]}}
This article focuses on {{tf2|4}} Level Design. For general mapping tutorials, see [[:Category:Level Design]].
This article focuses on {{tf2|4}} Level Design. For general mapping tutorials, see [[:Category:Level Design]].
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== Getting Started ==
== Getting Started ==
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* [[Team Fortress 2/Design Theme/Dustbowl|Dustbowl]]
* [[Team Fortress 2/Design Theme/Dustbowl|Dustbowl]]
* [[Team Fortress 2/Design Theme/Sawmill|Sawmill]]
* [[Team Fortress 2/Design Theme/Sawmill|Sawmill]]
* [[Hydro_(Tf2_design_theme)|Hydro]]
* [[Hydro (Tf2 design theme)|Hydro]]
* [[Payload Design Theory|Payload]]
* [[Payload Design Theory|Payload]]


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=== Goal Systems ===
=== Goal Systems ===
* [[TF2/Making_an_Arena_map|Arena]]
* [[TF2/Making an Arena_map|Arena]]
* [[TF2/Creating_a_Capture_Point|Control Points]]
* [[TF2/Creating a Capture_Point|Control Points]]
* [[TF2/Flag Based Goal Systems|Flags]]
* [[/Flag Based Goal Systems|Flags]]
* [[Team Fortress 2/King of the Hill|King of the Hill]]
* [[Team Fortress 2/King of the Hill|King of the Hill]]
* [[TF2/Creating a Linear Gameplay Map|Multiple Round Linear Goal Systems]]
* [[TF2/Creating a Linear Gameplay Map|Multiple Round Linear Goal Systems]]
* [[TF2/Creating_a_Payload_Map|Payload Goal System]]
* [[TF2/Creating a Payload_Map|Payload Goal System]]
* [[TF2/Territorial_Control|Territorial Control]]
* [[TF2/Territorial Control|Territorial Control]]
* [[TF2/PASSTime|PASS Time]]
* [[TF2/PASSTime|PASS Time]]
* [[Team Fortress 2/Player Destruction|Player Destruction]]
* [[Team Fortress 2/Player Destruction|Player Destruction]]
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* [https://store.steampowered.com/app/440 Get the game]
* [https://store.steampowered.com/app/440 Get the game]


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Revision as of 08:42, 24 June 2023