Tr/SDK Docs: Difference between revisions
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Revision as of 03:55, 25 April 2023
| Mod Yapımı | Source SDK ile mod yapımı ve piyasaya sürülmesi hakkında genel bilgiler. |
| Bölüm Tasarımı | Maps are the 3D worlds where everything comes together |
| Programlama | A mod's C++ code defines the way its world and game rules behave. |
| Scripting | Scripting can be used for adding new functionality or logic to entities. |
| Modelleme | Models are the detailed 3D objects that appear in the game world. |
| Materyaller | Textures and shaders are combined in Source to create materials |
| Sesler | Quality audio adds a fourth dimension to your world. |
| Partiküller | Effects like smoke, sparks, blood and fire are created with particles. |
| Artificial Intelligence | AI controls the behavior of all but the simplest of NPC actions. |
| Choreography | Direct your digital actors' performances with choreographed scenes. |
| Filmmaker | Create movies inside the Source Engine. |
| Anlatımlar | Step-by-step guides on a variety of topics. |
| Teknik | In-depth discussion of Source's features. |
| Sözlükçe | Explanations for terms you may encounter. |
| Official Tools | Official tools made by Valve for their games. |
| Üçüncü Parti Araçlar | Useful developer tools created by the community. |
| I/O System | The I/O system is the backbone of most levels in Source-based games/mods. |