Counter-Strike: Global Offensive/Game Modes/Danger Zone: Difference between revisions
mNo edit summary |
mNo edit summary |
||
| Line 2: | Line 2: | ||
[[File:Csgo icon dangerzone.png|left|link=]] | [[File:Csgo icon dangerzone.png|left|link=]] | ||
'''Danger Zone''' (internally: | '''Danger Zone''' (internally: '''survival''') is a fast-paced battle royale [[game mode]] built on {{csgo|3.1}}'s tactical gameplay where players use their wits, skill, and resources to fight to the finish. Featuring solo or team play. | ||
To launch a map in the Danger Zone game mode, invoke the commands | To launch a map in the Danger Zone game mode, invoke the commands {{Code|game_type 6; game_mode 0; [[map (ConCommand)|map]] <mapname>}} or shorter: {{Code|map <mapname> survival}}. See [[Counter-Strike: Global Offensive/Game Modes]]. | ||
{{ | {{ModernNote|Maps must be designed for this game mode (see below). If they are not, one should reckon with game crashes.}} | ||
{{ModernNote|Valve has released no documentation about this game mode and everything is researched by players.}} | |||
== Map Requirements == | == Map Requirements == | ||
* The [[BSP]] needs the '''dz_''' [[Map_prefixes#Counter-Strike.2C_Counter-Strike:_Condition_Zero.2C_Counter-Strike:_Source_and_Counter-Strike:_Global_Offensive|map prefix]]. | * The [[BSP]] needs the '''dz_''' [[Map_prefixes#Counter-Strike.2C_Counter-Strike:_Condition_Zero.2C_Counter-Strike:_Source_and_Counter-Strike:_Global_Offensive|map prefix]]. | ||
* ''' | * '''{{Ent|trigger_survival_playarea}}''' | ||
:See dedicated page of this entity for more information. | :See dedicated page of this entity for more information. | ||
:{{Warning|This brush needs to be at least 13440x13440 units big, if not the game will crash upon deploying. Recommended size is 16384x16384.}} | :{{Warning|This brush needs to be at least 13440x13440 units big, if not the game will crash upon deploying. Recommended size is 16384x16384.}} | ||
| Line 19: | Line 20: | ||
:Using other sizes for the map footprint or the trigger_survival_playarea may cause the deployment menu and the tablet radar to become misaligned.}} | :Using other sizes for the map footprint or the trigger_survival_playarea may cause the deployment menu and the tablet radar to become misaligned.}} | ||
* ''' | * '''{{Ent|point_dz_weaponspawn}}''' | ||
:See dedicated page of this entity for more information. | :See dedicated page of this entity for more information. | ||
=== Fundamental Entities === | === Fundamental Entities === | ||
* '''{{Ent|info_gascanister_launchpoint}}''' | |||
: Point entity to specify location where gas canisters should launch from, usually in the 3d skybox. | |||
* ''' | * '''{{Ent|info_map_region}}''' | ||
: Point entity for setting the name of a map region to display. | : Point entity for setting the name of a map region to display. | ||
* ''' | |||
* '''{{Ent|point_dz_dronegun}}''' | |||
: Point entity for spawning drone guns. | : Point entity for spawning drone guns. | ||
* ''' | |||
* '''{{Ent|point_dz_parachute}}''' | |||
: Point entity for spawning a parachute upgrade. | : Point entity for spawning a parachute upgrade. | ||
* ''' | |||
* '''{{Ent|func_hostage_rescue}}''' | |||
: A trigger volume for hostage rescue zone. | : A trigger volume for hostage rescue zone. | ||
* ''' | |||
* '''{{Ent|func_tablet_blocker}}''' | |||
: A trigger volume that disables Tablets when players are inside of it. | : A trigger volume that disables Tablets when players are inside of it. | ||
* ''' | |||
: An entity that will fire outputs when events happen during Survival Mode. For example playing | * '''{{Ent|game_survival_logic}}''' | ||
:{{ | : An entity that will fire outputs when events happen during Survival Mode. For example playing {{Ent|ambient_generic}} after missiles launch. | ||
* ''' | : {{Note|This entity is not required for the map to work.}} | ||
* '''{{Ent|trigger_survival_playarea}}''' | |||
: A trigger volume that defines the bounds of the survival play area. | : A trigger volume that defines the bounds of the survival play area. | ||
* ''' | |||
: Point entity that acts identically to | * '''{{Ent|dz_door}}''' | ||
{{ | : Point entity that acts identically to {{Ent|prop_door_rotating}}, but can be locked and set up with {{Ent|prop_counter}} and {{Ent|point_dz_weaponspawn}} to create a door which requires money to unlock. | ||
* ''' | {{Note|How to set up this entity correctly is documented on page dedicated to this entity. [[dz_door#Setting up Security Doors for Danger Zone|Quick Link]]}} | ||
* '''{{Ent|point_dz_weaponspawn}}''' | |||
: Point entity that acts as spawn point for various survival entities. | : Point entity that acts as spawn point for various survival entities. | ||
:{{ | : {{Note|What kind of entities this creates is specified on its page.}} | ||
== Map Overviews == | == Map Overviews == | ||
{| | {| | ||
|- style="vertical-align:top | |- style="vertical-align: top" | ||
| | | width="33%" | | ||
=== Limiting area where players can deploy === | === Limiting area where players can deploy === | ||
This is controlled by a [[w:Portable Network Graphics|PNG]] file that needs to be located in | This is controlled by a [[w:Portable Network Graphics|PNG]] file that needs to be located in {{Code|csgo/maps/}} with name format {{Code|dz_<mapname>_spawnmask}}. It should represent an overview of the map, where black filled areas block deploy points. The surface area covered by this image corresponds to the play area trigger. | ||
[[File:dz_blacksite_spawnmask.png|thumb|left|Spawnmask texture used for Blacksite]] | [[File:dz_blacksite_spawnmask.png|thumb|left|Spawnmask texture used for Blacksite]] | ||
| | | width="33%" | | ||
=== Adding overview image for tablet === | === Adding overview image for tablet === | ||
This is controlled by a '''[[Valve Texture Format|VTF]]''' file that needs to be located in | This is controlled by a '''[[Valve Texture Format|VTF]]''' file that needs to be located in {{Code|csgo/materials/models/weapons/v_models/tablet/}} with name format {{Code|tablet_radar_dz_<mapname>}}. | ||
{{ | {{ModernNote|A [[material|VMT]] is '''not''' needed.}} | ||
{{ | |||
{{ModernNote|The tablet overview image is not same as map overview image, it needs to line up with the entire world. One pixel on a 1024x1024 image corresponds to 20 units on a 20480x20480 map.}} | |||
[[File:tablet_radar_dz_blacksite.jpg|thumb|left|Tablet overview image of Blacksite]] | [[File:tablet_radar_dz_blacksite.jpg|thumb|left|Tablet overview image of Blacksite]] | ||
| | | width="33%" | | ||
=== Adding overview image for deployment selection === | === Adding overview image for deployment selection === | ||
This is controlled by a '''[[w:Portable Network Graphics|PNG]]''' that needs to be located in | This is controlled by a '''[[w:Portable Network Graphics|PNG]]''' that needs to be located in {{Code|csgo/materials/panorama/images/survival/spawnselect/}} with name format {{Code|map_dz_<mapname>}}. | ||
[[File:map_dz_blacksite.png|thumb|left|Deployment overview image of Blacksite]] | [[File:map_dz_blacksite.png|thumb|left|Deployment overview image of Blacksite]] | ||
|} | |} | ||
== Prefabs == | == Prefabs == | ||
*[https://cdn.discordapp.com/attachments/484503967842304002/520680162124234753/dz_template.zip Working dz_ map template by Zool.] | * [https://cdn.discordapp.com/attachments/484503967842304002/520680162124234753/dz_template.zip Working dz_ map template by Zool.] | ||
== See Also == | == See Also == | ||
* [[Creating custom terrain with Worldmachine]] | * [[Creating custom terrain with Worldmachine]] | ||
Revision as of 22:06, 4 April 2023
Danger Zone (internally: survival) is a fast-paced battle royale game mode built on Counter-Strike: Global Offensive's tactical gameplay where players use their wits, skill, and resources to fight to the finish. Featuring solo or team play.
To launch a map in the Danger Zone game mode, invoke the commands game_type 6; game_mode 0; map <mapname> or shorter: map <mapname> survival. See Counter-Strike: Global Offensive/Game Modes.
Map Requirements
- The BSP needs the dz_ map prefix.
- See dedicated page of this entity for more information.
Warning:This brush needs to be at least 13440x13440 units big, if not the game will crash upon deploying. Recommended size is 16384x16384.
Warning:The recommended footprint of a Danger Zone map is 20480x20480 units, combined with a trigger_survival_playarea sized 16384x16384.- The footprint of the map must be made of a solid texture (nodraw or skybox will not work).
- Using other sizes for the map footprint or the trigger_survival_playarea may cause the deployment menu and the tablet radar to become misaligned.}}
- See dedicated page of this entity for more information.
Fundamental Entities
- Point entity to specify location where gas canisters should launch from, usually in the 3d skybox.
- Point entity for setting the name of a map region to display.
- Point entity for spawning drone guns.
- Point entity for spawning a parachute upgrade.
- A trigger volume for hostage rescue zone.
- A trigger volume that disables Tablets when players are inside of it.
- An entity that will fire outputs when events happen during Survival Mode. For example playing ambient_generic after missiles launch.
Note:This entity is not required for the map to work.
- A trigger volume that defines the bounds of the survival play area.
- Point entity that acts identically to prop_door_rotating, but can be locked and set up with prop_counter and point_dz_weaponspawn to create a door which requires money to unlock.
- Point entity that acts as spawn point for various survival entities.
Note:What kind of entities this creates is specified on its page.
Map Overviews
Limiting area where players can deployThis is controlled by a PNG file that needs to be located in |
Adding overview image for tabletThis is controlled by a VTF file that needs to be located in |
Adding overview image for deployment selectionThis is controlled by a PNG that needs to be located in |
