User:Naomi2319/sandbox2: Difference between revisions

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; Global lighting
; Global lighting
: The world is lit and shadowed dynamically with [[env_global_light]] (in addition to pre-compiled light).
: The world is lit and shadowed dynamically with [[env_global_light]] (in addition to pre-compiled light).
; [[prop_static#Keyvalues|Prop lightmaps]]
: Static props without [[bump map]]s can now use [[lightmap]]s.
; Screen-space Anti-aliasing  
; Screen-space Anti-aliasing  
: Anti-aliasing for use with deferred shading
: Anti-aliasing for use with deferred shading

Revision as of 13:37, 24 March 2023

Source-16px.png Orange Box 2 engine branch It is a modified version of the CS:GO engine branch that combines the features of both CS:GO and the Left 4 Dead 2 version of Left 4 Dead engine branch, Alien Swarm engine branch, Portal 2 engine branch, along with many improvements that bring Source close to modern standards.

Features

New since the CS:GO engine branch CS:GO engine branch is:

Cloth simulation
Real-time cloth simulation (i.e. soft-body physics) will be introduced to Source.
Global lighting
The world is lit and shadowed dynamically with env_global_light (in addition to pre-compiled light).
Prop lightmaps
Static props without bump maps can now use lightmaps.
Screen-space Anti-aliasing
Anti-aliasing for use with deferred shading
Screen Space Ambient Occlusion
Ssao post-process shader
Xbox 360 Xbox One, PlayStation 2 PS4/PS5 Support
Of little use to modders, needless to say!

Availability