Weapon cubemap: Difference between revisions

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{{lang|Weapon_cubemap|$title=weapon_cubemap}}[[Category:Entities]][[Category:Level Design]][[Category:Weapons]]
{{lang|Weapon_cubemap}}[[Category:Entities]][[Category:Level Design]][[Category:Weapons]]
{{ent|weapon_cubemap}} is a weapon entity available in older {{Source|4}} engine games. It has been stripped out in games running on newer Source engine branches {{l4d2|since}} for an unknown reason.<br>
{{Entity|type=e0|before=Left 4 Dead}}  
Fortunately, some games have this weapon restored through mods:<br>
Some newer games, however, have this weapon restored through mods:<br>
* {{csgo}} [https://www.youtube.com/watch?v=TsGp9t9kYk4 Counter-Strike Global Offensive] - by TopHattWaffle and Zool Smith
* {{csgo}} [https://www.youtube.com/watch?v=TsGp9t9kYk4 Counter-Strike Global Offensive] - by TopHattWaffle and Zool Smith
* {{l4d2}} [https://steamcommunity.com/sharedfiles/filedetails/?id=1832861982 Left 4 Dead 2] - by MrFunreal
* {{l4d2}} [https://steamcommunity.com/sharedfiles/filedetails/?id=1832861982 Left 4 Dead 2] - by MrFunreal
* {{p2}} [https://developer.valvesoftware.com/wiki/Portal_2 Portal 2] does have it in a working condition
* {{p2}} [https://developer.valvesoftware.com/wiki/Portal_2 Portal 2] does have it in a working condition
* {{p2ce}} implemented natively
{{tip|If your game does not have <code>weapon_cubemap</code>, you could use a rifle scope, such as the hunting rifle in {{l4d2|2}}, as alternative.}}
{{tip|If your game does not have <code>weapon_cubemap</code>, you could use a rifle scope, such as the hunting rifle in {{l4d2|2}}, as alternative.}}



Revision as of 14:35, 3 April 2023

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Template:Entity Some newer games, however, have this weapon restored through mods:

Tip.pngTip:If your game does not have weapon_cubemap, you could use a rifle scope, such as the hunting rifle in Left 4 Dead 2 Left 4 Dead 2, as alternative.

Entity Description

weapon_cubemap in Counter-Strike: Source Counter-Strike: Source.

This entity gives the player a set of spheres (models/shadertest/envballs.mdl), each with different reflective surfaces. It is used for checking cubemaps.

The commands to receive the weapon_cubemap (typed into the console) is either impulse 81 or give weapon_cubemap. These commands are considered cheats, meaning that sv_cheats or developer mode must be enabled for them to work. You can switch to this weapon (after having received it) by typing use weapon_cubemap.

Tip.pngTip:To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing bind "X" "impulse 81"; "use weapon_cubemap" will bind it to the X key. (You may need to press it twice the first time you use it in a map.)