Es/SDK Docs: Difference between revisions
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m (Amicdict moved page SDK Docs:es to SDK Docs/es: : -> / for {{MultiPage}} use.) |
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Revision as of 04:45, 25 April 2023
| Modificaciones | Crea, organiza y publica tu proyecto de Source. |
| Diseño de mapas | Los mapas
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| Programación | Lo más básico de cualquier mod, programar es lo que hace que las cosas sean diferentes. |
| Scripts
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Scripts se pueden usar para añadir funcionalidad o lógico nuevo a una entitdad. |
| Modelado | Los modelos son objetos 3D que aparecerán en todos los mapas del juego. |
| Materiales | Los texturas y sombreadores se combinan en Source para crear materiales. |
| Sonido | Documentación sobre el software de sonido de Source. |
| Partículas
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Usa el editor de partículas
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| Inteligencia artificial | IA controla el funcionamiento de todos menos los más simples de acciones de los PNJ. |
| Coreografía
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Haz que los personajes de Source cobren vida con su única y poderosa herramienta de coreográfias
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| Filmmaker
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Crea películas dentro de Source. |
| Tutoriales | ¿Necesitas ayuda para usar cualquiera de las funcionalidades de Source? Prueba aquí. |
| Aspectos técnicos | Todo tipo de aspectos técnicos sobre el motor Source y programación para Half-Life 2. |
| Glosario | Explicación de los términos más comunes. |
| Herramientas oficiales
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Herramientas oficiales, hechas por Valve para sus juegos. |
| Herramientas de terceros
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Herramientas para desarrolladores ajenos a Valve. |
| Sistema de E/S
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El sistema de entrada/salida es la espina dorsal de muchos niveles diseñados en Source. |