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Motor Source

Descargar y instalar · Preguntas frecuentes · Notas de lanzamiento

Modificaciones Crea, organiza y publica tu proyecto de Source.
Diseño de mapas Los mapas
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son los mundos 3D donde todo viene junto.
Programación Lo más básico de cualquier mod, programar es lo que hace que las cosas sean diferentes.
Scripts
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Scripts se pueden usar para añadir funcionalidad o lógico nuevo a una entitdad.
Modelado Los modelos son objetos 3D que aparecerán en todos los mapas del juego.
Materiales Los texturas y sombreadores se combinan en Source para crear materiales.
Sonido Documentación sobre el software de sonido de Source.
Partículas
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Usa el editor de partículas
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de Source para añadir efectos como humo, chispas, fuego, y más a tu mod.
Inteligencia artificial IA controla el funcionamiento de todos menos los más simples de acciones de los PNJ.
Coreografía
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Haz que los personajes de Source cobren vida con su única y poderosa herramienta de coreográfias
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.
Filmmaker
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Crea películas dentro de Source.
Tutoriales ¿Necesitas ayuda para usar cualquiera de las funcionalidades de Source? Prueba aquí.
Aspectos técnicos Todo tipo de aspectos técnicos sobre el motor Source y programación para Half-Life 2.
Glosario Explicación de los términos más comunes.
Herramientas oficiales
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Herramientas oficiales, hechas por Valve para sus juegos.
Herramientas de terceros
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Herramientas para desarrolladores ajenos a Valve.
Sistema de E/S
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El sistema de entrada/salida es la espina dorsal de muchos niveles diseñados en Source.