De/SDK Docs: Difference between revisions
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Revision as of 03:45, 25 April 2023
| Modding | Erstellung, Organisation und Veröffentlichung deines Source Projektes. | 
| Leveldesign | Maps 
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| Die Grundstruktur jeder Mod, Programmieren ist das was Dinge wirklich verändert. | |
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Scripten kann benutzt werden, um neue Funktionen oder Logiken zu Entities hinzuzufügen. | 
| Modeling 
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Alles, was du über das Modeln für Source wissen musst. | 
| Materialsystem 
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Texturen und Shader 
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| Soundsystem 
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Dokumentation über Sources Software Soundsystem. | 
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Effekte wie Rauch, Funken, Blut und Feuer werden mit Partikeln 
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Die AI kontrolliert das Verhalten von allen Aktionen der NPCs. | 
| Choreografie | Erwecke Sources Charaktere mit ihren einzigartigen Choreographie-Technologien zum Leben. | 
| Erschaffe Filme mithilfe der Source-Engine. | |
| Brauchst du Hilfe beim Nutzen eines bestimmten Source Features? Versuchs mal hier. | |
| Sonstige technische Aspekte über die Source Engine und die Half-Life 2 Programmierung. | |
| Erklärungen von üblichen Ausdrücken. | |
| Official Tools 
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Official tools made by Valve for their games 
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| Nützliche Entwicklerwerkzeuge welche von der Community erstellt wurden. | |
| I/O-System 
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Das I/O-System ist das Grundgerüst der meisten Levels in Source basierenden Spielen/Mods. |