SDK Docs: Difference between revisions
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<table cellpadding=" | <table cellpadding="4px" style="background:#202020;border:2px solid #525252;margin:auto;width:55em;{{border-radius|12px}}"> | ||
<caption>[[File:Source-logo.png|400px|link=|Source Engine]] | <caption>[[File:Source-logo.png|400px|link=|Source Engine]] | ||
<p style="margin:10px 0 10px;font-size:14px">'''[[SDK Installation|Download and Installation]] · [[:Category:Source SDK FAQ|Frequently Asked Questions]] · [[Source SDK Release Notes|Release Notes]]'''</p></caption> | <p style="margin:10px 0 10px;font-size:14px">'''[[SDK Installation|Download and Installation]] · [[:Category:Source SDK FAQ|Frequently Asked Questions]] · [[Source SDK Release Notes|Release Notes]]'''</p></caption> |
Revision as of 09:02, 16 October 2022
Modding | Creating, organizing and releasing your Source project. |
Level Design | Maps — are the 3D worlds where everything comes together. |
Programming | A mod's C++ code defines the way its world and game rules behave. |
Scripting | Scripting can be used for adding new functionality or logic to entities. |
Modeling | Models — are the detailed 3D objects that appear in the game world. |
Materials | Textures and shaders are combined in Source to create materials. |
Sounds | Quality audio adds a fourth dimension to your world. |
Particles | Effects like smoke, sparks, blood and fire are created with particles. |
Artificial Intelligence | AI controls the behaviour of all but the simplest of NPC actions. |
Choreography | Direct your digital actors' performances with choreographed scenes. |
Filmmaker | Create movies inside the Source Engine. |
Tutorials | Step-by-step guides on a variety of topics. |
Technical | In-depth discussion of Source's features. |
Glossary | Explanations for terms you may encounter. |
Official Tools | Official tools made by Valve for their games. |
Third-Party Tools | Useful developer tools created by the community. |
IO System | The I/O system is the backbone of most levels in Source based games/mods. |