Trigger still: Difference between revisions
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==FGD Code== | ==FGD Code== | ||
Sourced from [ | Sourced from investigations done by TeamSpen, and from a beta branch of [[TeamSpen's Hammer Addons]]. | ||
@SolidClass base(Trigger, Targetname) = trigger_still : | @SolidClass base(Trigger, Targetname) = trigger_still : | ||
"A trigger volume which detects when the player is standing still inside it for some time." | "A trigger volume which detects when the player is standing still inside it for some time." |
Revision as of 01:28, 5 August 2022
Template:Tsp brush It is used to send a signal when the player stands still in the trigger for long enough.
Keyvalues
- Waiting Time (standtime) <integer>
- The amount of time the player must be idle for before the trigger is activated.
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Flags
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Inputs
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Outputs
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FGD Code
Sourced from investigations done by TeamSpen, and from a beta branch of TeamSpen's Hammer Addons.
@SolidClass base(Trigger, Targetname) = trigger_still : "A trigger volume which detects when the player is standing still inside it for some time." [ standtime(integer) : "Waiting Time" : 60 : "The amount of time the player must be idle for before the trigger is activated." ]