Dimensions/Left 4 Dead: Difference between revisions
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Note:
Left 4 Dead 2 makes no difference between default jump and the "crouch jump" which usually gives you a higher jump height, because Valve decided to make the default jump height the crouch jump height.
Kestrelguy (talk | contribs) m (added language bar.) |
m (THE OWL moved page Dimensions in L4D2 to Dimensions/Left 4 Dead/en) |
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Revision as of 00:11, 13 May 2023
The following numbers are the known dimensions for the Left 4 Dead series. Any missing dimensions can be found here.
Dimensions
Player Specific
Player Height Standing = 72 units Player Height Crouching = 56 units Player Width: = 33 units Player Jump Height = 56 units __________________________________ Eye Height Standing = 62 units Eye Height Crouching = 44 units


Miscellaneous
Max Obstacle Height = 18 units CI Max Jump Height = 180 units (Only works for CI when a navmesh connects two areas. SI require Infected-only Ladders.) Small Door = 48x104 units Big Door = 56x104 units Normal Corridor Height = 128 units Normal Corridor Width = 64 units
Left 4 Dead 2 contains the Half-Life 2
dev_measure
textures, some of which are not correct for Left 4 Dead 2. You can get Left 4 Dead 2–specific measurements from this workshop submission.