Map prefixes and suffixes: Difference between revisions

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{{lang|Map prefixes}}
{{lang|Map Prefixes}}


Common traditional naming conventions for maps for some Half-Life and Source games use a small prefix (often two or three letters) followed by an underscore at the beginning of the map name. For example "de_dust", where "de_" is the prefix and "dust" is the map name. In addition, some custom maps can be marked with unofficial prefixes, either to denote its nature or to brand it.
Common traditional naming conventions for maps for some GoldSource and Source games use a small prefix (often two or three letters) followed by an underscore at the beginning of the map name. For example, <code>de_dust</code>, where "de_" is the prefix and "dust" is the map name. In addition, some custom maps are marked with unofficial prefixes, either to denote its nature or to brand it.


{{todo|Add descriptions and prefix names for those who do not have any.}}
{{todo|Add descriptions and prefix names for those who do not have any.}}
== Official games ==
== Official Games ==


=== [[Counter-Strike]], [[Counter-Strike: Condition Zero]], [[Counter-Strike: Source]] and [[Counter-Strike: Global Offensive]] ===
=== {{cs|4}}, {{cscz|4}}, {{css|4}}, and {{csgo|4}} ===
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="50px"|Prefix
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|height="40px" align="center"|cs
|height="40px" align="center"|cs
|align="center"| [[Creating a Classic Counter-Strike Map|Hostage Rescue]]
|align="center"| [[Creating a Classic Counter-Strike Map|Hostage Rescue]]
| In {{csgo}}, maps with this prefix will show '''Hostage Scenario Mission''' in the loading screen.
| In {{csgo|2}}, maps with this prefix will show '''Hostage Scenario Mission''' in the loading screen.
|-
|-
|height="40px" align="center"|de
|height="40px" align="center"|de
|align="center"|[[Creating a Classic Counter-Strike Map|Bomb Defusal]],<br>[[Creating a Arsenal: Demolition Map|Arsenal: Demolition]] and [[Creating a Wingman Map|Wingman]]
|align="center"|[[Creating a Classic Counter-Strike Map|Bomb Defusal]],<br>[[Creating a Arsenal: Demolition Map|Arsenal: Demolition]] and [[Creating a Wingman Map|Wingman]]
| In {{csgo}}, maps with this prefix will show '''Bomb Scenario Mission''' in the loading screen.
| In {{csgo|2}}, maps with this prefix will show '''Bomb Scenario Mission''' in the loading screen.
|-
|-
|colspan="3" align="center" style="background-color:rgb(170,170,170); color:black; font-weight:bold;" |Official ({{game name|cs|name=Counter-Strike}}, {{game name|cscz|name=Counter-Strike: Condition Zero}} and {{game name|css|name=Counter-Strike: Source}})
|colspan="3" align="center" style="background-color:rgb(170,170,170); color:black; font-weight:bold;" |Official ({{cs|2}}, {{cscz|2}}, and {{css|2}})
|-
|-
|height="40px" align="center"|as
|height="40px" align="center"|as
|align="center"|Assasination  
|align="center"|Assasination  
|Counter-Strike and [http://vipmod.punkassfraggers.com/ VIP Mod] only
|{{cs|2}} and [http://vipmod.punkassfraggers.com/ VIP Mod] only
|-
|-
|height="40px" align="center"|es
|height="40px" align="center"|es
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|height="40px" align="center"|tr
|height="40px" align="center"|tr
|align="center"|Training Maps
|align="center"|Training Maps
|Only official appearance in Counter-Strike 1.5 retail.
|Only official appearance in ''Counter-Strike'' 1.5 retail.
|-
|-
|colspan="3" align="center" style="background-color:rgb(170,170,170); color:black; font-weight:bold;" |Official ({{game name|csgo|name=Counter-Strike: Global Offensive}})
|colspan="3" align="center" style="background-color:rgb(170,170,170); color:black; font-weight:bold;" |Official ({{csgo|2}})
|-
|-
|height="40px" align="center"|ar
|height="40px" align="center"|ar
|align="center"|[[Creating a Arsenal: Arms Race Map|Arsenal: Arms Race]]
|align="center"|[[Creating a Arsenal: Arms Race Map|Arsenal: Arms Race]]
|rowspan="4"| For game mode descriptions, see [[CSGO Game Mode Commands|CS:GO Game Mode Commands]].
|rowspan="4"| For game mode descriptions, see [[CS:GO Game Mode Commands]].
|-
|-
|height="40px" align="center"|coop
|height="40px" align="center"|coop
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|Zombie mod barricade maps (unofficial gamemode)
|Zombie mod barricade maps (unofficial gamemode)
|}
|}
{{note|Condition Zero uses enhanced versions of the original Counter-Strike maps denoted with a "_cz" suffix.}}
{{note|{{cscz|2}} uses enhanced versions of the original ''Counter-Strike'' maps, denoted with a "_cz" suffix.}}


=== [[Day of Defeat]] and [[Day of Defeat: Source]] ===
=== {{dod|4}} and {{dods|4}} ===
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="50px"|Prefix
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|height="40px" align="center"|para
|height="40px" align="center"|para
|align="center"|Para Maptype
|align="center"|Para Maptype
|Last seen in Day of Defeat beta 3.1
|Last seen in ''Day of Defeat'' beta 3.1
|}
|}


=== [[Alien Swarm]] ===
=== {{as|4}} ===
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="50px"|Prefix
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|height="40px" align="center"|jac#
|height="40px" align="center"|jac#
|align="center"|?
|align="center"|?
|Second prefix assigned to the above, used in missions, where the octothorpe define a number, for the Jacob's Rest campaign.
|Second prefix assigned to the above. Used in missions, where the hashtag defines a number for the Jacob's Rest campaign.
|}
|}


=== [[Deathmatch Classic]] ===
=== {{dmc|4}} ===
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="50px"|Prefix
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|}
|}


=== [[Half-Life]] ===
=== {{hl|4}} ===
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="50px"|Prefix
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|}
|}


=== [[Half-Life Blue Shift | Half-Life: Blue Shift]] ===
=== {{hlbs|4}} ===
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="50px"|Prefix
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|}
|}


=== [[Half-Life Opposing Force | Half-Life: Opposing Force]] ===
=== {{hlop4|4}} ===
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="50px"|Prefix
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|}
|}


=== [[Half-Life Decay]] ===
=== {{pS2}}{{game name|hl|name=Half-Life Decay}} ===
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="50px"|Prefix
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|}
|}


=== [[Half-Life 2]], [[Half-Life 2: Episode 1]] and [[Half-Life 2: Episode 2]] ===
=== {{hl2|4}}, {{hl2ep1|4}}, and {{hl2ep2|4}} ===
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="50px"|Prefix
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|height="40px" align="center"|d1
|height="40px" align="center"|d1
|align="center"|Day One
|align="center"|Day One
|Used in Half-Life 2's singleplayer campaign for ''Day One'' of the story, "Point Insertion" to "We don't go to Ravenholm".
|Used in <i>Half-Life 2</i>'s singleplayer campaign for ''Day One'' of the story, "Point Insertion" to "We don't go to Ravenholm".
|-
|-
|height="40px" align="center"|d2
|height="40px" align="center"|d2
|align="center"|Day Two
|align="center"|Day Two
|Used in Half-Life 2's singleplayer campaign for ''Day Two'' of the story, "Highway 17" to "Entanglement".
|Used in <i>Half-Life 2</i>'s singleplayer campaign for ''Day Two'' of the story, "Highway 17" to "Entanglement".
|-
|-
|height="40px" align="center"|d3
|height="40px" align="center"|d3
|align="center"|Day Three
|align="center"|Day Three
|Used in Half-Life 2's singleplayer campaign for ''Day Three'' of the story, "Entanglement (continued)" to "Dark Energy".
|Used in <i>Half-Life 2</i>'s singleplayer campaign for ''Day Three'' of the story, "Entanglement (continued)" to "Dark Energy".
|-
|-
|height="40px" align="center"|ep1
|height="40px" align="center"|ep1
|align="center"|Episode 1
|align="center"|Episode 1
|Used in Half-Life 2: Episode 1's singleplayer campaign maps.
|Used in <i>Half-Life 2: Episode 1</i>'s singleplayer campaign maps.
|-
|-
|height="40px" align="center"|ep2
|height="40px" align="center"|ep2
|align="center"|Episode 2
|align="center"|Episode 2
|Used in Half-Life 2: Episode 2's singleplayer campaign maps.
|Used in <i>Half-Life 2: Episode 2</i>'s singleplayer campaign maps.
|}
|}


=== [[Half-Life 2: Deathmatch]] ===
=== {{hl2dm|4}} ===
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="50px"|Prefix
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|}
|}


=== [[Left 4 Dead]] and [[Left 4 Dead 2]] ===
=== {{l4d|4}} and {{l4d2|4}} ===
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="50px"|Prefix
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|}
|}


=== [[Portal]] ===
=== {{portal|4}} ===
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="50px"|Prefix
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|}
|}


=== [[Portal 2]] ===
=== {{Portal2|4}} ===
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="50px"|Prefix
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|
|
|}
|}
{{note|The player will spawn with a portal gun dependent on the map prefix - for example, starting with sp_a1 will start you with a single portal gun.}}
{{note|The player will spawn with a portal gun dependent on the map prefix; for example, starting with <code>sp_a1</code> will start you with a single portal gun.}}


=== [[Ricochet]] ===
=== {{Ricochet|4}} ===
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="50px"|Prefix
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|}
|}


=== [[Team Fortress Classic]] ===
=== {{tfc|4}} ===
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="50px"|Prefix
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|}
|}


=== [[Team Fortress 2]] ===
=== {{tf2|4}} ===
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="50px"|Prefix
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|-
|-
|height="40px" align="center"|arena
|height="40px" align="center"|arena
|align="center"|Arena Maps
|align="center"|[https://wiki.teamfortress.com/wiki/Arena Arena]
|Added with the August 19, 2008 update.
|Added with the August 19, 2008 update. Kill the entire enemy team, or capture the point once it unlocks.
|-
|-
|height="40px" align="center"|cp
|height="40px" align="center"|cp
|align="center"|Control Point
|align="center"|[https://wiki.teamfortress.com/wiki/Control_Point_(game_mode) Control Points]
|Original Shipping Map Type
|Original Shipping Map Type. Two main variants. One ([https://wiki.teamfortress.com/wiki/Control_Point_(game_mode)#Symmetric "5CP"]) gives each team two capture points, with a third one in the center. These points can be captured by standing on them for a certain amount of time if your team controls all points closer to your spawn; the game is won when one team captures all five points. The second variant ([https://wiki.teamfortress.com/wiki/Control_Point_(game_mode)#Attack.2FDefend "Attack/Defend"]) starts out with the BLU team locked in spawn and RED team controlling all points. After a brief setup period, BLU must capture all the points before time runs out, or else RED wins.
|-
|-
|height="40px" align="center"|ctf
|height="40px" align="center"|ctf
|align="center"|Capture the Flag
|align="center"|[https://wiki.teamfortress.com/wiki/Capture_the_Flag Capture the Flag]
|Original Shipping Map Type
|Original Shipping Map Type. Grab the enemy flag from the base, bring it back to your base, repeat as necessary (usually twice). Capturing a flag rewards your entire team with a brief damage boost.
|-
|-
|height="40px" align="center"|pl
|height="40px" align="center"|pl
|align="center"|Payload
|align="center"|[https://wiki.teamfortress.com/wiki/Payload Payload]
|Added with the April 29, 2008 update.
|Added with the April 29, 2008 update. Like the aforementioned "Attack/Defend" variant of Control Points, except rather than capturing control points, the BLU team must push a cart along a track. Essentially an escort mode.
|-
|-
|height="40px" align="center"|tc
|height="40px" align="center"|tc
|align="center"|Territorial Control
|align="center"|[https://wiki.teamfortress.com/wiki/Territorial_Control Territorial Control]
|Original Shipping Map Type
|Original Shipping Map Type. A series of small, semi-random "stages" with one control point owned by each side. Capturing the enemy point ends the stage and pushes them back, allowing you to attack their next point. A team wins when they capture all points on a map. There's only one official TC map, <code>tc_hydro</code>.
|-
|-
|height="40px" align="center"|plr
|height="40px" align="center"|plr
|align="center"|Payload Race
|align="center"|[https://wiki.teamfortress.com/wiki/Payload_Race Payload Race]
|Added with the May 21, 2009 update.
|Added with the May 21, 2009 update. Like Payload, except ''both'' teams have a cart to push, and instead of one team owning the points at the start, each team has a different set of points they must capture.
|-
|-
|height="40px" align="center"|koth
|height="40px" align="center"|koth
|align="center"|King of the Hill
|align="center"|[https://wiki.teamfortress.com/wiki/King_of_the_Hill King of the Hill]
|Added with the August 13, 2009 update.
|Added with the August 13, 2009 update. Each team has a timer that starts counting down when they capture the single control point. The other team can stop this timer by taking the point from them, which starts their own timer in turn. A team wins when their timer reaches 0.
|-
|-
|height="40px" align="center"|tr
|height="40px" align="center"|tr
|align="center"|Training
|align="center"|[https://wiki.teamfortress.com/wiki/Training_mode Training]
|
|Added with the Mac update. For training maps.
|-
|-
|height="40px" align="center"|sd
|height="40px" align="center"|sd
|align="center"|Special Delivery
|align="center"|[https://wiki.teamfortress.com/wiki/Special_Delivery_(Game_Mode) Special Delivery]
|Added with the pyromania update
|Added with the Pyromania update. Like Capture the Flag, except there's only one "flag" and one destination, both of which are neutral.
|-
|-
|height="40px" align="center"|mvm
|height="40px" align="center"|mvm
|align="center"|Mann vs Machine
|align="center"|[https://wiki.teamfortress.com/wiki/Mann_vs._Machine_(game_mode) Mann vs Machine]
|Added with the MVM update
|Added with the MVM update. A player-versus-environment mode where a team must cooperate to hold off sucessive hordes of robots.
|-
|-
|height="40px" align="center"|rd
|height="40px" align="center"|rd
|align="center"|Robot Destruction
|align="center"|[https://wiki.teamfortress.com/wiki/Robot_Destruction Robot Destruction]
|
|Not yet officially released. Like Capture the Flag, except instead of bringing back a flag, you must destroy robots in their base and pick up the "cores" they drop. A team wins when they pick up enough cores, but the other team can win by sneaking into their base and stealing from their core vault.
|-
|-
|height="40px" align="center"|pd
|height="40px" align="center"|pd
|align="center"|Player Destruction
|align="center"|[https://wiki.teamfortress.com/wiki/Player_Destruction Player Destruction]
|
|Added in the Invasion community update. The two teams duel each other, gaining pickups upon killing enemies. At regular intervals, a deposit point will temporarily become available where either team can turn their pickups in. A team wins after depositing a certain number of pickups.
|-
|-
|height="40px" align="center"|pass
|height="40px" align="center"|pass
|align="center"|PASS Time
|align="center"|[https://wiki.teamfortress.com/wiki/PASS_Time PASS Time]
|Used by maps utilising the [https://wiki.teamfortress.com/wiki/PASS_Time PASS time] gamemode.
|Added with the Meet Your Match update. A deadly game of soccer-hockey-basketball.
|-
|-
|colspan="3" align="center" style="background-color:rgb(170,170,170); color:black; font-weight:bold;" |Unofficial
|colspan="3" align="center" style="background-color:rgb(170,170,170); color:black; font-weight:bold;" |Unofficial
Line 611: Line 611:
|}
|}


== Third-party mods ==
== Third-Party Mods ==


=== [[SiN Episodes: Emergence]] ===
=== {{bms|4}} ===
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="50px"|Prefix
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!Description
!Description
|-
|-
|height="40px" align="center"|se1
|height="40px" align="center"|bm
|align="center"|Default Prefix
|align="center"|Default prefix
|Used by all of the singleplayer campaign maps in the game.
|Used for all singleplayer missions
|-
|-
|height="40px" align="center"|arena
|height="40px" align="center"|dm
|align="center"|Arena Maps
|align="center"|Deathmatch
|Arena maps are where the player has to survive for as long as possible against infinite spawning enemies.
|A multiplayer PvP match.
|}
 
=== [[Garry's Mod]] ===
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="250px"|Map Type
!Description
|-
|colspan="3" align="center" style="background-color:rgb(170,170,170); color:black; font-weight:bold;" |Official
|-
|height="40px" align="center"|gm
|align="center"|Default Prefix
|
|-
|height="40px" align="center"|gmdm
|align="center"|Garry's Mod Deathmatch
|
|-
|height="40px" align="center"|mr
|align="center"|Melon Racer
|
|-
|height="40px" align="center"|ifn
|align="center"|Infection
|Unreleased test gamemode
|-
|height="40px" align="center"|ttt
|align="center"|Trouble in Terrorist Town
|
|-
|height="40px" align="center"|ph
|align="center"|Prophunt
|
|-
|colspan="3" align="center" style="background-color:rgb(170,170,170); color:black; font-weight:bold;" |Unofficial
|-
|height="40px" align="center"|rp
|align="center"|Roleplay
|
|-
|height="40px" align="center"|sb
|align="center"|Space Build
|
|-
|height="40px" align="center"|gms
|align="center"|Stranded
|
|-
|height="40px" align="center"|zs
|align="center"|Zombie Survival
|
|-
|height="40px" align="center"|fw
|align="center"|Fort Wars
|
|-
|height="40px" align="center"|cinema
|align="center"|Cinema
|
|}
 
=== [[Vampire_The_Masquerade_-_Bloodlines|Vampire: The Masquerade - Bloodlines]] ===
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="250px"|Map Type
!Description
|-
|height="40px" align="center"|ch
|align="center"|Chinatown
|Singleplayer Chinatown based maps
|-
|height="40px" align="center"|hw
|align="center"|Hollywood
|Singleplayer Hollywood based maps
|-
|height="40px" align="center"|la
|align="center"|Los Angeles
|Singleplayer Los Angeles based maps
|-
|height="40px" align="center"|sm
|align="center"|Santa Monica
|Singleplayer Santa Monica based maps
|-
|height="40px" align="center"|sp
|align="center"|?
|Singleplayer ? based maps
|}
|}


=== [[Brain Bread]] ===
=== {{game name|gldsrc|name=Brain Bread}} ===
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="50px"|Prefix
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|}
|}


=== [[Dino D-Day]] ===
=== {{ddd|4}} ===
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="50px"|Prefix
Line 736: Line 650:
|}
|}


=== [[D.I.P.R.I.P.]] ===
=== {{game name|hl2|name=D.I.P.R.I.P.}} ===
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="50px"|Prefix
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|}
|}


=== [[Dystopia]] ===
=== {{Dystopia|4}} ===
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="50px"|Prefix
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|}
|}


=== [[Empires]] ===
=== {{game name|src13mp|name=Empires}} ===
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="50px"|Prefix
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|}
|}


=== [[Eternal Silence]] ===
=== {{Esilence|4}} ===
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="50px"|Prefix
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|}
|}


=== [[Fortress Forever]] ===
=== {{ff|4}} ===
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="50px"|Prefix
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|}
|}


=== [[Gunman Chronicles]] ===
=== {{gmod|4}} ===
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="250px"|Map Type
!Description
|-
|colspan="3" align="center" style="background-color:rgb(170,170,170); color:black; font-weight:bold;" |Official
|-
|height="40px" align="center"|gm
|align="center"|Default Prefix
|
|-
|height="40px" align="center"|gmdm
|align="center"|Garry's Mod Deathmatch
|
|-
|height="40px" align="center"|mr
|align="center"|Melon Racer
|
|-
|height="40px" align="center"|ifn
|align="center"|Infection
|Unreleased test gamemode
|-
|height="40px" align="center"|ttt
|align="center"|Trouble in Terrorist Town
|
|-
|height="40px" align="center"|ph
|align="center"|Prophunt
|
|-
|colspan="3" align="center" style="background-color:rgb(170,170,170); color:black; font-weight:bold;" |Unofficial
|-
|height="40px" align="center"|rp
|align="center"|Roleplay
|
|-
|height="40px" align="center"|sb
|align="center"|Space Build
|
|-
|height="40px" align="center"|gms
|align="center"|Stranded
|
|-
|height="40px" align="center"|zs
|align="center"|Zombie Survival
|
|-
|height="40px" align="center"|fw
|align="center"|Fort Wars
|
|-
|height="40px" align="center"|cinema
|align="center"|Cinema
|
|}
 
=== {{game name|gldsrc|name=Gunman Chronicles}} ===
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="50px"|Prefix
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|}
|}


=== [[Half-Life 2: Capture The Flag]] ===
=== {{game name|hl2|name=Half-Life 2: Capture The Flag}} ===
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="50px"|Prefix
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|}
|}


=== [[Hidden: Source]] ===
=== {{game name|source|name=Hidden: Source}} ===
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="50px"|Prefix
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|}
|}


=== [[Insurgency]] ===
=== {{Insurgency|4}} ===
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="50px"|Prefix
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|}
|}


=== [[Iron Grip: The Oppression]] ===
=== {{game name|source|name=Iron Grip: The Oppression}} ===
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="50px"|Prefix
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|}
|}


=== [[Jailbreak]] ===
=== {{game name|src06|name=Jailbreak}} ===
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="50px"|Prefix
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|
|
|}
|}
{{note|''Jailbreak'' appears to be defunct. None of the download links work.}}


=== [[Black Mesa Source]] ===
=== {{game name|gldsrc|name=Natural Selection}} ===
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="250px"|Map Type
!Description
|-
|height="40px" align="center"|bm
|align="center"|Default prefix
|Used for all singleplayer missions
|-
|height="40px" align="center"|dm
|align="center"|Deathmatch
|A multiplayer PvP match.
|}
 
=== [[Natural Selection]] ===
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="50px"|Prefix
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|}
|}


=== [[Obsidian Conflict]] ===
=== {{game name|src07|name=Obsidian Conflict}} ===
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="50px"|Prefix
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|align="center"|PvP
|align="center"|PvP
|
|
|}
|}<!--
 
removing this 'cuz the link doesn't even work
=== [[Project Valkyrie]] ===
=== [[Project Valkyrie]] ===
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
Line 954: Line 913:
|align="center"|3-Month Mod
|align="center"|3-Month Mod
|
|
|}-->
=== {{sin|4}} ===
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="250px"|Map Type
!Description
|-
|height="40px" align="center"|se1
|align="center"|Default Prefix
|Used by all of the singleplayer campaign maps in the game.
|-
|height="40px" align="center"|arena
|align="center"|Arena Maps
|Arena maps are where the player has to survive for as long as possible against infinite spawning enemies.
|}
|}


=== [[Sourceforts]] ===
=== {{game name|source|name=Sourceforts}} ===
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="50px"|Prefix
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|
|
|}
|}
 
{{confirm|This mod may need to be deleted. The page is a stub, and the links don't work.}}
=== [[The Specialists]] ===
=== {{game name|Gldsrc|name=The Specialists}} ===
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="50px"|Prefix
Line 978: Line 952:
|}
|}


=== [[Sven Co-op]] ===
=== {{game name|gldsrc|name=Sven Co-op}} ===
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="50px"|Prefix
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|}
|}


=== [[Synergy]] ===
=== {{Synergy|4}} ===
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="50px"|Prefix
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|}
|}


=== [[Zombie Master]] ===
=== {{vtmb|4}} ===
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="250px"|Map Type
!Description
|-
|height="40px" align="center"|ch
|align="center"|Chinatown
|Singleplayer Chinatown based maps
|-
|height="40px" align="center"|hw
|align="center"|Hollywood
|Singleplayer Hollywood based maps
|-
|height="40px" align="center"|la
|align="center"|Los Angeles
|Singleplayer Los Angeles based maps
|-
|height="40px" align="center"|sm
|align="center"|Santa Monica
|Singleplayer Santa Monica based maps
|-
|height="40px" align="center"|sp
|align="center"|?
|Singleplayer ? based maps
|}
 
=== {{game name|hl2|name=Zombie Master}} ===
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="50px"|Prefix
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|}
|}


=== [[Zombie Panic]] and [[Zombie Panic! Source]] ===
=== {{game name|gldsrc|name=Zombie Panic}} and {{zps|4}} ===
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="50px"|Prefix

Revision as of 19:27, 5 May 2022

English (en)한국어 (ko)Русский (ru)Translate (Translate)

Common traditional naming conventions for maps for some GoldSource and Source games use a small prefix (often two or three letters) followed by an underscore at the beginning of the map name. For example, de_dust, where "de_" is the prefix and "dust" is the map name. In addition, some custom maps are marked with unofficial prefixes, either to denote its nature or to brand it.

Todo: Add descriptions and prefix names for those who do not have any.

Official Games

Counter-Strike Counter-Strike, Counter-Strike: Condition Zero Counter-Strike: Condition Zero, Counter-Strike: Source Counter-Strike: Source, and Counter-Strike: Global Offensive Counter-Strike: Global Offensive

Prefix Map Type Description
Official (general)
cs Hostage Rescue In Counter-Strike: Global Offensive Counter-Strike: Global Offensive, maps with this prefix will show Hostage Scenario Mission in the loading screen.
de Bomb Defusal,
Arsenal: Demolition and Wingman
In Counter-Strike: Global Offensive Counter-Strike: Global Offensive, maps with this prefix will show Bomb Scenario Mission in the loading screen.
Official (Counter-Strike Counter-Strike, Counter-Strike: Condition Zero Counter-Strike: Condition Zero, and Counter-Strike: Source Counter-Strike: Source)
as Assasination Counter-Strike Counter-Strike and VIP Mod only
es Terrorist Escape Now defunct, originally official
tr Training Maps Only official appearance in Counter-Strike 1.5 retail.
Official (Counter-Strike: Global Offensive Counter-Strike: Global Offensive)
ar Arsenal: Arms Race For game mode descriptions, see CS:GO Game Mode Commands.
coop Co-op Strike Scenario
dz Danger Zone
gd Guardian Scenario
Unofficial
aim Aim Arena Has teams that are restricted to one class of weapon and have no objectives except to eliminate the opposing team. Emphasis is placed on player's aim.
awp AWP Arena Restricts players to AWPs only
bhop Bunny Hop Maps
cp Control Points
dm Deathmatch Arena Used by deathmatch mods for CS and CS:S. These maps are usually small and simple like "fy" maps but adapted in order to have multiple spawn points.
dr Dead Run Race mod (unofficial gamemode)
fy Frag Yard / Fight Yard Map with an assortment of weapons spawning on the ground versus player inventory.
fun Fun Map Map with some strange objectives, contraptions or other mysterious things.
mg Minigames Mostly obstacle courses and maps that feature a wide selection of smaller games.
gg Gun Game (Original Arms Race) The only objective on this map is to kill the other team. You can level up to get better guns.
he Heavy Explosive Grenade Arena Restricts players to Heavy Explosive grenades.
nade
hg Hunger Games Usually big maps with weapons scattered around the arena. Last man standing wins the round.
ka Knife Arena Restricts players to knives only.
kz Kreedz Climbing
pa Prepared Assault
jb Jailbreak
rp Roleplaying Mod only available on community servers.
surf Surf Maps Surf Maps (unofficial gamemode).
texture Secondary prefix Denotes a map that only uses dev textures.
ze Zombie Escape Zombie mod escape maps (unofficial gamemode)
zm Zombie Mod Zombie mod barricade maps (unofficial gamemode)
Note.pngNote:Counter-Strike: Condition Zero Counter-Strike: Condition Zero uses enhanced versions of the original Counter-Strike maps, denoted with a "_cz" suffix.

Day of Defeat Day of Defeat and Day of Defeat: Source Day of Defeat: Source

Prefix Map Type Description
dod Default Prefix
para Para Maptype Last seen in Day of Defeat beta 3.1

Alien Swarm Alien Swarm

Prefix Map Type Description
asi Default Prefix
jac# ? Second prefix assigned to the above. Used in missions, where the hashtag defines a number for the Jacob's Rest campaign.

Deathmatch Classic Deathmatch Classic

Prefix Map Type Description
dmc Default Prefix This is the default prefix for all maps in Deathmatch Classic.

Half-Life Half-Life

Prefix Map Type Description
c0 Chapter 0 Train Ride
c1 Chapter 1 Black Mesa Sectors
c2 Chapter 2 Black Mesa Trainride
c3 Chapter 3 Black Mesa Outside
c4 Chapter 4 Xen
c5 Chapter 5 Ending
t0 Training Training Maps
hldemo Demo Maps Originally found in Half-Life: Uplink

Half-Life: Blue Shift Half-Life: Blue Shift

Prefix Map Type Description
ba Default Prefix This is the default prefix for all of the game's maps.

Half-Life: Opposing Force Half-Life: Opposing Force

Prefix Map Type Description
of Default Prefix
op4cp Capture Point
op4ctf Capture The Flag

== PlayStation 2Template:Game name ===
Prefix Map Type Description
ht Default Prefix
dy Default Prefix Prefix for maps on the PC ported version.

Half-Life 2 Half-Life 2, Half-Life 2: Episode One Half-Life 2: Episode One, and Half-Life 2: Episode Two Half-Life 2: Episode Two

Prefix Map Type Description
d1 Day One Used in Half-Life 2's singleplayer campaign for Day One of the story, "Point Insertion" to "We don't go to Ravenholm".
d2 Day Two Used in Half-Life 2's singleplayer campaign for Day Two of the story, "Highway 17" to "Entanglement".
d3 Day Three Used in Half-Life 2's singleplayer campaign for Day Three of the story, "Entanglement (continued)" to "Dark Energy".
ep1 Episode 1 Used in Half-Life 2: Episode 1's singleplayer campaign maps.
ep2 Episode 2 Used in Half-Life 2: Episode 2's singleplayer campaign maps.

Half-Life 2: Deathmatch Half-Life 2: Deathmatch

Prefix Map Type Description
Official
dm Deathmatch Default Prefix
Unofficial
js Coop and Puzzles Used for coop and puzzle maps
coop Coop Used for Coop maps
puzzle Puzzle Used for puzzle maps

Left 4 Dead Left 4 Dead and Left 4 Dead 2 Left 4 Dead 2

Prefix Map Type Description
l4d Co-op Storyline based gameplay
l4d_sv Survival
l4d_vs Versus
c#m# Campaign #, Mission #

Portal Portal

Prefix Map Type Description
testchmb Test Chambers Early levels (Test chambers 1-19)
escape Facility Escape

Portal 2 Portal 2

Prefix Map Type Description
sp_a1 Single Player Maps (Act 1)
sp_a2 Single Player Maps (Act 2)
sp_a3 Single Player Maps (Act 3)
sp_a4 Single Player Maps (Act 4)
mp_coop Coop Maps
Note.pngNote:The player will spawn with a portal gun dependent on the map prefix; for example, starting with sp_a1 will start you with a single portal gun.

Ricochet Ricochet

Prefix Map Type Description
rc Default Prefix

Team Fortress Classic Team Fortress Classic

Prefix Map Type Description
Unofficial
conc Concussion Using concussion grenades to do a climb/jump sort of map.

Team Fortress 2 Team Fortress 2

Prefix Map Type Description
Official
arena Arena Added with the August 19, 2008 update. Kill the entire enemy team, or capture the point once it unlocks.
cp Control Points Original Shipping Map Type. Two main variants. One ("5CP") gives each team two capture points, with a third one in the center. These points can be captured by standing on them for a certain amount of time if your team controls all points closer to your spawn; the game is won when one team captures all five points. The second variant ("Attack/Defend") starts out with the BLU team locked in spawn and RED team controlling all points. After a brief setup period, BLU must capture all the points before time runs out, or else RED wins.
ctf Capture the Flag Original Shipping Map Type. Grab the enemy flag from the base, bring it back to your base, repeat as necessary (usually twice). Capturing a flag rewards your entire team with a brief damage boost.
pl Payload Added with the April 29, 2008 update. Like the aforementioned "Attack/Defend" variant of Control Points, except rather than capturing control points, the BLU team must push a cart along a track. Essentially an escort mode.
tc Territorial Control Original Shipping Map Type. A series of small, semi-random "stages" with one control point owned by each side. Capturing the enemy point ends the stage and pushes them back, allowing you to attack their next point. A team wins when they capture all points on a map. There's only one official TC map, tc_hydro.
plr Payload Race Added with the May 21, 2009 update. Like Payload, except both teams have a cart to push, and instead of one team owning the points at the start, each team has a different set of points they must capture.
koth King of the Hill Added with the August 13, 2009 update. Each team has a timer that starts counting down when they capture the single control point. The other team can stop this timer by taking the point from them, which starts their own timer in turn. A team wins when their timer reaches 0.
tr Training Added with the Mac update. For training maps.
sd Special Delivery Added with the Pyromania update. Like Capture the Flag, except there's only one "flag" and one destination, both of which are neutral.
mvm Mann vs Machine Added with the MVM update. A player-versus-environment mode where a team must cooperate to hold off sucessive hordes of robots.
rd Robot Destruction Not yet officially released. Like Capture the Flag, except instead of bringing back a flag, you must destroy robots in their base and pick up the "cores" they drop. A team wins when they pick up enough cores, but the other team can win by sneaking into their base and stealing from their core vault.
pd Player Destruction Added in the Invasion community update. The two teams duel each other, gaining pickups upon killing enemies. At regular intervals, a deposit point will temporarily become available where either team can turn their pickups in. A team wins after depositing a certain number of pickups.
pass PASS Time Added with the Meet Your Match update. A deadly game of soccer-hockey-basketball.
Unofficial
ccp Cyclic Capture Points
db Dodgeball
dm Deathmatch
duel
dom Domination
es Escort
jump Rocket Jumping Jump maps (rocket or sticky jumping). Fun skill maps that have little or no competitive fighting, but rather are for players to practice using Soldier or Demoman classes, using their explosive weaponry to propel themselves to difficult heights, or through difficult obstacles. (Examples include: rj_rocketeer, JUMP_HOBO)
rj
kotf King of the Flag The intel must be held for an allotted amount of time for a successful capture. Only one flag.
ktf
melee - Melee only map
sniper - Sniper only/preferred map
toy - Players are small compared to the level scale
rats
rc Random Capturepoints Capture Point match where the points are randomly assigned
vip Hunted map Hunted map, to be used with the Hunted mod
core Core Destruction Must destroy the primary core to win the round.
surf Surfing map Players strafe into angled surfaces, exploiting the game's physics to reach high speeds. Servers require an increased "sv_airaccelerate" value, ususally 100 or 150. Maps may be played as cp, ctf, dm, arena, or skill. (skill-surf simply being a challenging map that involves no deathmatch).
ph Prophunt Red team is turned into various props, and given an amount of time to hide around the map. Blue team must find them all before the round ends. Usually when there is one prop left alive, they are given their weapons back and Blue team is coated with Jarate. To be used with the Prophunt (Hide and Seek) mod.
vsh VS Saxton Hale VS Saxton Hale, used with the Versus Saxton Hale mod and the Freak Fortress mod.
pf Parkour Fortress Used with the Slag Gaming Parkour Fortress mod.
dr Deathrun Red team must survive a course of map-based traps activated by a player on Blue team. Used with either VSH or a similar mod.
mge My Gaming Edge One-on-one deathmatch with the "My Gaming Edge" mod
td Tower Defense
achievement Achievement Idle
fw Fort Wars
ba Jail Break
jail
slender Slender Fortress
sb Smash Fortress
zf Zombie Fortress
szf Super Zombie Fortress
zom Zombie Mod
tf2ware Team Fortress 2 Ware
tfkart Team Fortress 2 Kart
tf2kart
kr
trade Trade maps

Third-Party Mods

Black Mesa Black Mesa

Prefix Map Type Description
bm Default prefix Used for all singleplayer missions
dm Deathmatch A multiplayer PvP match.

Template:Game name

Prefix Map Type Description
bb Default Prefix

Dino D-Day Dino D-Day

Prefix Map Type Description
ddd Default Prefix

Template:Game name

Prefix Map Type Description
diprip Default Prefix

Dystopia Dystopia

Prefix Map Type Description
dys Default Prefix
pb Phistball

Template:Game name

Prefix Map Type Description
emp Empires Fully featured empires map. Has FPS and RTS gameplay with commander role.
con Conquest FPS only gameplay. Does not have a commander. Sometimes has vehicles.
fun Fun Fun map generally not meant to be taken seriously.

Eternal Silence Eternal Silence

Prefix Map Type Description
es Default Prefix

Fortress Forever Fortress Forever

Prefix Map Type Description
ff Default Prefix

Garry's Mod Garry's Mod

Prefix Map Type Description
Official
gm Default Prefix
gmdm Garry's Mod Deathmatch
mr Melon Racer
ifn Infection Unreleased test gamemode
ttt Trouble in Terrorist Town
ph Prophunt
Unofficial
rp Roleplay
sb Space Build
gms Stranded
zs Zombie Survival
fw Fort Wars
cinema Cinema

Template:Game name

Prefix Map Type Description
demo Gunman Chronicles demo
cinematic Cutscene
city ?
mayan ?
rust ?
west ?
rebar ?

Template:Game name

Prefix Map Type Description
ctf Capture the Flag
dom Domination

Template:Game name

Prefix Map Type Description
hdn Hidden
ovr Overrun

Insurgency Insurgency

Prefix Map Type Description
ins Default Prefix

Template:Game name

Prefix Map Type Description
ig Default Prefix

Template:Game name

Prefix Map Type Description
jb Default Prefix
Note.pngNote:Jailbreak appears to be defunct. None of the download links work.

Template:Game name

Prefix Map Type Description
ns Default Prefix
co Combat

Template:Game name

Prefix Map Type Description
oc Default Prefix
oc_vs PvP

SiN SiN

Prefix Map Type Description
se1 Default Prefix Used by all of the singleplayer campaign maps in the game.
arena Arena Maps Arena maps are where the player has to survive for as long as possible against infinite spawning enemies.

Template:Game name

Prefix Map Type Description
sf Default Prefix
Confirm:This mod may need to be deleted. The page is a stub, and the links don't work.

Template:Game name

Prefix Map Type Description
ts Default Prefix

Template:Game name

Prefix Map Type Description
sc Default Prefix Older Sven Co-op maps tend not to have prefixes, but, to stop confusion with third-party single player levels and original Half-Life multiplayer add-ons, this prefix has come into use.

Synergy Synergy

Prefix Map Type Description
syn Default Prefix

Vampire: The Masquerade – Bloodlines Vampire: The Masquerade – Bloodlines

Prefix Map Type Description
ch Chinatown Singleplayer Chinatown based maps
hw Hollywood Singleplayer Hollywood based maps
la Los Angeles Singleplayer Los Angeles based maps
sm Santa Monica Singleplayer Santa Monica based maps
sp ? Singleplayer ? based maps

Template:Game name

Prefix Map Type Description
zm Default Prefix

Template:Game name and Zombie Panic! Source Zombie Panic! Source

Prefix Map Type Description
zps Survival
zpo Objective Mode
zph Hardcore
zpa Arena

Unclassified prefixes

Prefix Map Type Description
jp ?
kz Climbing/jumping
nrp ?
proto Prototype map
rwp ?
sa Snipers Alley
sdk SourceSDK example map
test Test map
perftest Performance Test map
zoo Object Gallery

Thematic

Prefix Map Type Description
killbox Killbox (DM) Map consisting of at least one box-shaped arena.