Counter-Strike: Global Offensive/Limitations: Difference between revisions

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m (Popcorn moved page CSGO Bugs to CS:GO Bugs)
m (Otherlang2 -> lang, update links, and should be third person.)
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{{lang|CS:GO Bugs}}
|zh-cn=CSGO Bugs:zh-cn
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==Gameplay==
==Gameplay==
*Grenades may uphold airborne players. As seen [http://gfycat.com/TemptingFortunateIrishredandwhitesetter here].
*Grenades may uphold airborne players. As seen [https://gfycat.com/TemptingFortunateIrishredandwhitesetter here].


*env_fires often don't appear in-game, hindering gameplay in some areas. Example - Car on Dust II
*{{ent|env_fire}}s often don't appear in-game, hindering gameplay in some areas. Example - Car on Dust II


*Crouching is tied to tickrate shown [https://www.youtube.com/watch?v=HA-KCBTB9do here]
*Crouching is tied to tickrate shown [https://www.youtube.com/watch?v=HA-KCBTB9do here].


*The weaponmodel sometimes doesn't change with gui if the weapon is switched at start of round.
*The weaponmodel sometimes doesn't change with gui if the weapon is switched at start of round.
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*Jump+crouch will often result in a huge frame drop.
*Jump+crouch will often result in a huge frame drop.


*Enemies are shown on radar when starting server with "-nobots" command line option.
*Enemies are shown on radar when starting server with the "-nobots" command line option.


*Demos recorded using tv_autorecord 1 command are crashing game client.
*Demos recorded using {{ent|tv_autorecord|1}} command are crashing game client.


*sv_disable_motd is hidden cvar, it must be changed with sourcemod.
*{{ent|sv_disable_motd}} is hidden cvar, it must be changed with sourcemod.


* Player can get stuck on <90° corners they should not by hugging the wall. I think it's caused by the game miscalculating collisions. Vivid visualization here: https://imgur.com/a/sUn9j
* Player can get stuck on <90° corners they should not by hugging the wall. I think it's caused by the game miscalculating collisions. [https://imgur.com/a/sUn9 Here is a vivid visualization.]


* When playing with a bot: You tag enemy, die and take control of the bot. The bot is awarded with an assist when the enemy is killed.
* When playing with a bot: You tag enemy, die and take control of the bot. The bot is awarded with an assist when the enemy is killed.
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* The workshop publisher cuts off the map description when updating
* The workshop publisher cuts off the map description when updating


* The workshop publisher does not include /resource/overview/''map name''_higher_radar.dds or /resource/overview/''map name''_lower_radar.dds when packing the map. These files must be packed manually, using [http://www.tophattwaffle.com/downloads/vide/ VIDE] or another packing tool.
* The workshop publisher does not include /resource/overview/''map name''_higher_radar.dds or /resource/overview/''map name''_lower_radar.dds when packing the map. These files must be packed manually, using [https://www.tophattwaffle.com/downloads/vide/ VIDE] or another packing tool.


* func_precipitation doesn't work in instances
* {{ent|func_precipitation}} doesn't work in instances


* Can't activate infodecal
* Can't activate {{ent|infodecal}}.


* Disabling prop_dynamic doesn't disable the hitbox/collision
* Disabling prop_dynamic doesn't disable the hitbox/collision
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* de_vertigo: Player can fall in between 2 static props during typical gameplay at -2085 x, 358 y, 11840 z
* de_vertigo: Player can fall in between 2 static props during typical gameplay at -2085 x, 358 y, 11840 z


* func_door and func_movelinear (probably more entities) don't do any damage to the blocking player (with enabled force block damage) if he passed through some trigger_teleport to the destination by using noclip, blocking damage works again for that player if he passes through any teleport by himself without noclip.
* {{ent|func_door}} and {{ent|func_movelinear}} (probably more entities) don't do any damage to the blocking player (with enabled force block damage) if they passed through some {{ent|trigger_teleport}} to the destination by using {{ent|noclip}}, blocking damage works again for that player if they pass through any teleport by themself without {{ent|noclip}}.


* ''Item item_assaultsuit fell out of level at *,*,*'' in console regardless of presence
* ''Item {{ent|item_assaultsuit}} fell out of level at *,*,*'' in console regardless of presence


* No way to have decals on unsolid brushes
* No way to have decals on unsolid brushes.


* Brushes made (while a vertex-complex brush is selected) won't align vertexes to grid
* Brushes made (while a vertex-complex brush is selected) won't align vertexes to grid.


* (Light) hard falloff and maximum distance doesn't work
* (Light) hard falloff and maximum distance doesn't work.


* If a displacement is cut after being created it won't noise on Z
* If a displacement is cut after being created it won't noise on Z,


==Sound==
==Sound==
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* Votebox sometimes freezes
* Votebox sometimes freezes


[[Category: Counter-Strike: Global Offensive]]
[[Category:Counter-Strike: Global Offensive]]

Revision as of 22:04, 18 September 2021

English (en)中文 (zh)Translate (Translate)
Broom icon.png
This article or section should be converted to third person to conform to wiki standards.

Gameplay

  • Grenades may uphold airborne players. As seen here.
  • env_fires often don't appear in-game, hindering gameplay in some areas. Example - Car on Dust II
  • Crouching is tied to tickrate shown here.
  • The weaponmodel sometimes doesn't change with gui if the weapon is switched at start of round.
  • Can't press buttons through clip brushes (Bug?)
  • It's no longer possible to join nearby public lobbies with offline status.
  • Spectator's view occasionally appear that the other players are crouched when they aren't.
  • Jump+crouch will often result in a huge frame drop.
  • Enemies are shown on radar when starting server with the "-nobots" command line option.
  • Demos recorded using tv_autorecord 1 command are crashing game client.
  • Player can get stuck on <90° corners they should not by hugging the wall. I think it's caused by the game miscalculating collisions. Here is a vivid visualization.
  • When playing with a bot: You tag enemy, die and take control of the bot. The bot is awarded with an assist when the enemy is killed.

Level design

  • Flashes don't flash through the vent in cs_alley
  • The block bullets texture doesn't block bullets.
  • sv_grenade_trajectory only works for the server host.
  • Chickens can block bullets, hindering gameplay.
  • trigger_bomb_reset will reset the bomb while the player is in the trigger, but stays on top of the trigger as the player moves away.
  • models/props/de_train/hr_t/nuclear_engine_a/nuclear_engine_b.mdl bugs texture scales when in quickhide mode
  • The workshop publisher cuts off the map description when updating
  • The workshop publisher does not include /resource/overview/map name_higher_radar.dds or /resource/overview/map name_lower_radar.dds when packing the map. These files must be packed manually, using VIDE or another packing tool.
  • Disabling prop_dynamic doesn't disable the hitbox/collision
  • de_aztec: Helicopter sound doesn't move with trajectory of the model
  • de_vertigo: Player can fall in between 2 static props during typical gameplay at -2085 x, 358 y, 11840 z
  • func_door and func_movelinear (probably more entities) don't do any damage to the blocking player (with enabled force block damage) if they passed through some trigger_teleport to the destination by using noclip, blocking damage works again for that player if they pass through any teleport by themself without noclip.
  • Item item_assaultsuit fell out of level at *,*,* in console regardless of presence
  • No way to have decals on unsolid brushes.
  • Brushes made (while a vertex-complex brush is selected) won't align vertexes to grid.
  • (Light) hard falloff and maximum distance doesn't work.
  • If a displacement is cut after being created it won't noise on Z,

Sound

None

UI

  • Overview bombsite icons align to the brush center rather than the overview txt.
  • Some HUD elements lose alpha between matches and may be retrieved by pressing esc or the chat button.
  • Pressing G to hide players on HUD while spectating significantly lowers fps.
  • Language setting via Steam doesn't affect language
  • Steam username with ' is shown as "'" in ingame chat
  • Votebox sometimes freezes