SDK Docs: Difference between revisions
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| Quality audio adds a fourth dimension to your world. | | Quality audio adds a fourth dimension to your world. | ||
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| '''[[:Category: | | '''[[:Category:Particle System|<center>Particles</center>]]''' | ||
| Effects like smoke, sparks, blood and fire are created with particles. | | Effects like smoke, sparks, blood and fire are created with particles. | ||
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| Direct your digital actors' performances with choreographed scenes. | | Direct your digital actors' performances with choreographed scenes. | ||
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| '''[[:Category: | | '''[[:Category:Source Filmmaker|<center>Filmmaker</center>]]''' | ||
| Create movies inside the Source Engine. | | Create movies inside the Source Engine. | ||
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Revision as of 07:08, 19 September 2021
Creating, organizing and releasing your Source project. | |
Maps are the 3D worlds where everything comes together. | |
A mod's C++ code defines the way its world and game rules behave. | |
Scripting can be used for adding new functionality or logic to entities. | |
Models are the detailed 3D objects that appear in the game world. | |
Textures and shaders are combined in Source to create materials. | |
Quality audio adds a fourth dimension to your world. | |
Effects like smoke, sparks, blood and fire are created with particles. | |
AI controls the behavior of all but the simplest of NPC actions. | |
Direct your digital actors' performances with choreographed scenes. | |
Create movies inside the Source Engine. | |
Step-by-step guides on a variety of topics. | |
In-depth discussion of Source's features. | |
Explanations for terms you may encounter. | |
Useful developer tools created by the community. | |
The I/O system is the backbone of most levels in Source based games/mods. |