$notint: Difference between revisions
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Revision as of 23:34, 8 April 2023
$notint is a material shader parameter available in
and
for VertexLitGeneric. It prevents a material from being tinted by either $color2 or the rendercolor parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.
$allowdiffusemodulation in other games.Syntax
$notint <bool>