Trigger paint cleanser: Difference between revisions
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Note:It does not remove gel applied to brushes, or block gel from streaking past it.
Bug:In Portal 2, the entity will always remove gel from physics objects regardless of the Physics Objects flag. [todo tested in ?]
Note:Gel needs to have Paint in Map set to True in worldspawn before applying on surfaces. Maps that do not use gel can save significant resources by avoiding gel code.
(This just got fixed in P2CE) |
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{{ | {{lang|title=trigger_paint_cleanser}} | ||
{{entity|trigger_paint_cleanser|type=e2|game=Portal 2}} It is a trigger volume that destroys [[gel]] blobs which pass through it, and removes gel from objects such as cubes. In {{game link|Portal 2: Community Edition}}, it will additionally reset the [[weapon_paintgun|paint gun]]'s gel types when the player passes through it. | |||
{{note|It does not remove gel applied to brushes, or block gel from streaking past it.}} | {{note|It does not remove gel applied to brushes, or block gel from streaking past it.}} |
Revision as of 09:49, 24 January 2023
Template:Entity It is a trigger volume that destroys gel blobs which pass through it, and removes gel from objects such as cubes. In Portal 2: Community Edition , it will additionally reset the paint gun's gel types when the player passes through it.


Fix:This has been fixed in P2CE, in addition to respecting the Clients flag for paint gun resetting.

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