Half-Life: Alyx Workshop Tools/Modeling: Difference between revisions
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Half-Life: Alyx ships with two model editors in-engine. Model Editor is the legacy form of the two, which has been around since Dota 2's Workshop Tools, and ModelDoc, which is what Valve has been using internally since then. Valve has not provided much documentation on ModelDoc, but hopefully as the community digs their toes in more, they can find out more info on it. Please make sure to check out [[Half-Life: Alyx Workshop Tools/ModelDoc Editor|ModelDoc Editor]] to learn more about creating a simple model. | Half-Life: Alyx ships with two model editors in-engine. Model Editor is the legacy form of the two, which has been around since Dota 2's Workshop Tools, and ModelDoc, which is what Valve has been using internally since then. Valve has not provided much documentation on ModelDoc, but hopefully as the community digs their toes in more, they can find out more info on it. Please make sure to check out [[Half-Life: Alyx Workshop Tools/ModelDoc Editor|ModelDoc Editor]] to learn more about creating a simple model. | ||
== Getting | == Getting started == | ||
* [[Half-Life: Alyx Workshop Tools/Modeling/Model Creation|Model Creation]] | * [[Half-Life: Alyx Workshop Tools/Modeling/Model Creation|Model Creation]] | ||
* [[Half-Life: Alyx Workshop Tools/ModelDoc Editor|ModelDoc Editor]] | * [[Half-Life: Alyx Workshop Tools/ModelDoc Editor|ModelDoc Editor]] | ||
* [[Half-Life: Alyx Workshop Tools/Modeling/Viewing Models|Viewing Models]] | |||
* [[Half-Life: Alyx Workshop Tools/Modeling/Common ModelDoc Nodes|Common ModelDoc Nodes]] | * [[Half-Life: Alyx Workshop Tools/Modeling/Common ModelDoc Nodes|Common ModelDoc Nodes]] | ||
* [[Half-Life: Alyx Workshop Tools/Modeling/Basic Box Model|Basic Box Model]] | * [[Half-Life: Alyx Workshop Tools/Modeling/Basic Box Model|Basic Box Model]] | ||
* [[Half-Life: Alyx Workshop Tools/Modeling/Simple Static Prop|Simple Static Prop]] | * [[Half-Life: Alyx Workshop Tools/Modeling/Simple Static Prop|Simple Static Prop]] | ||
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* [[Half-Life: Alyx Workshop Tools/Modeling/Model Troubleshooting|Model Troubleshooting]] | * [[Half-Life: Alyx Workshop Tools/Modeling/Model Troubleshooting|Model Troubleshooting]] | ||
== Advanced | == Advanced features == | ||
* [[Half-Life: Alyx Workshop Tools/Modeling/Jointed Physics Prop|Jointed Physics Prop]] | * [[Half-Life: Alyx Workshop Tools/Modeling/Jointed Physics Prop|Jointed Physics Prop]] | ||
* [[Half-Life: Alyx Workshop Tools/Modeling/Material Groups|Material Groups]] | * [[Half-Life: Alyx Workshop Tools/Modeling/Material Groups|Material Groups]] | ||
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* [[Half-Life:_Alyx_Workshop_Tools/Importing_Source_1_Models|.MDL Importer]] | * [[Half-Life:_Alyx_Workshop_Tools/Importing_Source_1_Models|.MDL Importer]] | ||
== Supported | == Supported model formats == | ||
* FBX | * FBX | ||
* DMX | * DMX | ||
* SMD | * SMD |
Revision as of 15:42, 15 June 2020
Template:Otherlang2 Half-Life: Alyx ships with two model editors in-engine. Model Editor is the legacy form of the two, which has been around since Dota 2's Workshop Tools, and ModelDoc, which is what Valve has been using internally since then. Valve has not provided much documentation on ModelDoc, but hopefully as the community digs their toes in more, they can find out more info on it. Please make sure to check out ModelDoc Editor to learn more about creating a simple model.
Getting started
- Model Creation
- ModelDoc Editor
- Viewing Models
- Common ModelDoc Nodes
- Basic Box Model
- Simple Static Prop
- Physics Prop
- Custom Character Basics
- Model Troubleshooting
Advanced features
- Jointed Physics Prop
- Material Groups
- LODs
- Breakable Props
- Advanced Breakable Props
- Animgraph
- Cloth Simulation
- .MDL Importer
Supported model formats
- FBX
- DMX
- SMD