Item heavyassaultsuit: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Revision)
Line 1: Line 1:
== item_heavyassaultsuit ==
[[File:Heavy Assault Suit Overview.jpg|thumb|right|300px|Snowball Heavy assault suit in player preview.]]
[[File:Heavy Assault Suit Overview.jpg|thumb|right|300px|Snowball Heavy assault suit in player preview.]]
Its cost 6000 in game. Its has 200 armor. Its add in game in holidays or operations. This armor usually in Co-op mode.
{{ent not in fgd}}
{{base point|item_heavyassaultsuit|game=Counter-Strike: Global Offensive}}
 
When placed in the map, it is an invisible entity, that one [[player]] can pick up by touching it.
It is unaffected by <code>mp_weapons_allow_map_placed</code>.
 
== Entity Description ==
 
=== Availability ===
 
This item is not available in the official gamemodes by default.
 
* In [[Creating a Co-op Strike Map|Coop-Strike]], Counter-Terrorists spawn with this item equipped and can replenish their armor with map-placed [[prop_weapon_refill_heavyarmor]] entities.
* With <code>mp_weapons_allow_heavyassaultsuit 1</code>, this item is purchasable for $6000. In the [[CSGO_Game_Mode_Commands#Skirmish Modes|Heavy Assault Suit skirmish gamemode]], this condition is met.<br>{{Deprecated | The item is no longer accessible in the buy menu, but can still be bought with the command <code>buy heavyarmor</code> while not owning a rifle.}}
* Players can be equipped with this item using [[game_player_equip]] entities.
* With {{ent|sv_cheats|1}}, clients can equip themselves with this entity using {{ent|give|item_heavyassaultsuit}} or equip other [[player]]s using {{ent|ent_create|item_heavyassaultuit}}.
 
=== Effects ===
 
[[Player]]s that are equipped with this item have
* 200 armor and receive greatly reduced damage.
* their maximum movement speed clamped to <code>mp_heavyassaultsuit_speed</code>.
In all gamemodes except [[Creating a Co-op Strike Map|Coop-Strike]], they also have
* a tinted screen. The tint is green for terrorists and blue for Counter-Terrorists. This effect requires {{ent|mat_postprocess_enable|1}}.
* audible footsteps while moving, independent of their movement speed. They cannot run, walk or crouch silently.
 
In all gamemodes except [[Creating_a_Guardian_Scenario_Map|Guardian]] and [[Creating a Co-op Strike Map|Coop-Strike]], players cannot pick up rifles. When trying to pick one up, the player sees the text ''"Heavy Assault Suit cannot be used with Rifles."''. Rifles are:
* [[weapon_galilar|Galil AR]] / [[weapon_famas|FAMAS]]
* [[weapon_ak47|AK-47]] / [[weapon_m4a1|M4A4]] / [[weapon_m4a1_silencer|M4A1-S]]
* [[weapon_ssg08|SSG 08]]
* [[weapon_sg556|SG553]] / [[weapon_aug|AUG]]
* [[weapon_awp|AWP]]
* [[weapon_g3sg1|G3SG1]] / [[weapon_scar20|SCAR-20]]
 
If worn in [[Creating a Danger Zone Map|Danger Zone]], holding the {{ent|+use}} key for 4 seconds will take the heavy armor off, however not dropping it.
 
If a player with this item equipped is given [[item_kevlar]] or [[item_assaultsuit]], his armor value is set to 100, even if the value has been larger before.
 
=== Related Console Commands ===
 
The "Coop Value" refers to <code>csgo/cfg/gamemode_coopmission.cfg</code>.
 
{| class="standard-table"
! Command
! Default Value
! Coop Value
! Description
|-
| <code>mp_heavyassaultsuit_aimpunch</code>
| <code>1.0</code>
| <code>0.0</code>
| How much extra aim punch will happen when a [[player]] wearing the assault suit gets shot. {{Confirm | Non-functional?}}
|-
| <code>mp_heavyassaultsuit_cooldown</code>
| <code>5</code>
| <code>5</code>
| Determines cooldown of purchase. After buying this item, the [[player]] cannot buy it again within this amount of rounds.
|-
| <code>mp_heavyassaultsuit_deploy_timescale</code>
| <code>0.8</code>
| <code>1.0</code>
| How fast a [[player]] wearing the heavy assault suit will draw their weapon. <code>1.0</code> = normal, <code>0.5</code> = half speed, <code>2.0</code> = twice as fast.
|-
| <code>mp_heavyassaultsuit_speed</code>
| <code>130</code>
| <code>215</code>
| The max speed of a [[player]] when they are wearing the heavy assault suit.
|-
| <code>mp_weapons_allow_heavyassaultsuit</code>
| <code>0</code>
| <code>1</code>
| Determines whether heavyassaultsuit can be bought.
|-
| <code>mp_heavybot_damage_reduction_scale</code>
| <code>1.0</code>
| <code>0.75</code>
| How much damage should scale when the player wearing the heavy assault suit is shot. {{Confirm | Non-functional?}}
|}
 
==Keyvalues==
{{KV Targetname}}
==Inputs==
{{I Targetname}}
==Outputs==
{{O Targetname}}

Revision as of 20:38, 1 April 2021

Snowball Heavy assault suit in player preview.
Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

Template:Base point

When placed in the map, it is an invisible entity, that one player can pick up by touching it. It is unaffected by mp_weapons_allow_map_placed.

Entity Description

Availability

This item is not available in the official gamemodes by default.

  • In Coop-Strike, Counter-Terrorists spawn with this item equipped and can replenish their armor with map-placed prop_weapon_refill_heavyarmor entities.
  • With mp_weapons_allow_heavyassaultsuit 1, this item is purchasable for $6000. In the Heavy Assault Suit skirmish gamemode, this condition is met.
    Obsolete-notext.pngDeprecated: The item is no longer accessible in the buy menu, but can still be bought with the command buy heavyarmor while not owning a rifle.
  • Players can be equipped with this item using game_player_equip entities.
  • With sv_cheats 1, clients can equip themselves with this entity using give item_heavyassaultsuit or equip other players using ent_create item_heavyassaultuit.

Effects

Players that are equipped with this item have

  • 200 armor and receive greatly reduced damage.
  • their maximum movement speed clamped to mp_heavyassaultsuit_speed.

In all gamemodes except Coop-Strike, they also have

  • a tinted screen. The tint is green for terrorists and blue for Counter-Terrorists. This effect requires mat_postprocess_enable 1.
  • audible footsteps while moving, independent of their movement speed. They cannot run, walk or crouch silently.

In all gamemodes except Guardian and Coop-Strike, players cannot pick up rifles. When trying to pick one up, the player sees the text "Heavy Assault Suit cannot be used with Rifles.". Rifles are:

If worn in Danger Zone, holding the +use key for 4 seconds will take the heavy armor off, however not dropping it.

If a player with this item equipped is given item_kevlar or item_assaultsuit, his armor value is set to 100, even if the value has been larger before.

Related Console Commands

The "Coop Value" refers to csgo/cfg/gamemode_coopmission.cfg.

Command Default Value Coop Value Description
mp_heavyassaultsuit_aimpunch 1.0 0.0 How much extra aim punch will happen when a player wearing the assault suit gets shot.
Confirm: Non-functional?
mp_heavyassaultsuit_cooldown 5 5 Determines cooldown of purchase. After buying this item, the player cannot buy it again within this amount of rounds.
mp_heavyassaultsuit_deploy_timescale 0.8 1.0 How fast a player wearing the heavy assault suit will draw their weapon. 1.0 = normal, 0.5 = half speed, 2.0 = twice as fast.
mp_heavyassaultsuit_speed 130 215 The max speed of a player when they are wearing the heavy assault suit.
mp_weapons_allow_heavyassaultsuit 0 1 Determines whether heavyassaultsuit can be bought.
mp_heavybot_damage_reduction_scale 1.0 0.75 How much damage should scale when the player wearing the heavy assault suit is shot.
Confirm: Non-functional?

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Outputs