Item heavyassaultsuit: Difference between revisions
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[[File:Heavy Assault Suit Overview.jpg|thumb|right|300px|Snowball Heavy assault suit in player preview.]] | [[File:Heavy Assault Suit Overview.jpg|thumb|right|300px|Snowball Heavy assault suit in player preview.]] | ||
{{ent not in fgd}} | |||
{{base point|item_heavyassaultsuit|game=Counter-Strike: Global Offensive}} | |||
When placed in the map, it is an invisible entity, that one [[player]] can pick up by touching it. | |||
It is unaffected by <code>mp_weapons_allow_map_placed</code>. | |||
== Entity Description == | |||
=== Availability === | |||
This item is not available in the official gamemodes by default. | |||
* In [[Creating a Co-op Strike Map|Coop-Strike]], Counter-Terrorists spawn with this item equipped and can replenish their armor with map-placed [[prop_weapon_refill_heavyarmor]] entities. | |||
* With <code>mp_weapons_allow_heavyassaultsuit 1</code>, this item is purchasable for $6000. In the [[CSGO_Game_Mode_Commands#Skirmish Modes|Heavy Assault Suit skirmish gamemode]], this condition is met.<br>{{Deprecated | The item is no longer accessible in the buy menu, but can still be bought with the command <code>buy heavyarmor</code> while not owning a rifle.}} | |||
* Players can be equipped with this item using [[game_player_equip]] entities. | |||
* With {{ent|sv_cheats|1}}, clients can equip themselves with this entity using {{ent|give|item_heavyassaultsuit}} or equip other [[player]]s using {{ent|ent_create|item_heavyassaultuit}}. | |||
=== Effects === | |||
[[Player]]s that are equipped with this item have | |||
* 200 armor and receive greatly reduced damage. | |||
* their maximum movement speed clamped to <code>mp_heavyassaultsuit_speed</code>. | |||
In all gamemodes except [[Creating a Co-op Strike Map|Coop-Strike]], they also have | |||
* a tinted screen. The tint is green for terrorists and blue for Counter-Terrorists. This effect requires {{ent|mat_postprocess_enable|1}}. | |||
* audible footsteps while moving, independent of their movement speed. They cannot run, walk or crouch silently. | |||
In all gamemodes except [[Creating_a_Guardian_Scenario_Map|Guardian]] and [[Creating a Co-op Strike Map|Coop-Strike]], players cannot pick up rifles. When trying to pick one up, the player sees the text ''"Heavy Assault Suit cannot be used with Rifles."''. Rifles are: | |||
* [[weapon_galilar|Galil AR]] / [[weapon_famas|FAMAS]] | |||
* [[weapon_ak47|AK-47]] / [[weapon_m4a1|M4A4]] / [[weapon_m4a1_silencer|M4A1-S]] | |||
* [[weapon_ssg08|SSG 08]] | |||
* [[weapon_sg556|SG553]] / [[weapon_aug|AUG]] | |||
* [[weapon_awp|AWP]] | |||
* [[weapon_g3sg1|G3SG1]] / [[weapon_scar20|SCAR-20]] | |||
If worn in [[Creating a Danger Zone Map|Danger Zone]], holding the {{ent|+use}} key for 4 seconds will take the heavy armor off, however not dropping it. | |||
If a player with this item equipped is given [[item_kevlar]] or [[item_assaultsuit]], his armor value is set to 100, even if the value has been larger before. | |||
=== Related Console Commands === | |||
The "Coop Value" refers to <code>csgo/cfg/gamemode_coopmission.cfg</code>. | |||
{| class="standard-table" | |||
! Command | |||
! Default Value | |||
! Coop Value | |||
! Description | |||
|- | |||
| <code>mp_heavyassaultsuit_aimpunch</code> | |||
| <code>1.0</code> | |||
| <code>0.0</code> | |||
| How much extra aim punch will happen when a [[player]] wearing the assault suit gets shot. {{Confirm | Non-functional?}} | |||
|- | |||
| <code>mp_heavyassaultsuit_cooldown</code> | |||
| <code>5</code> | |||
| <code>5</code> | |||
| Determines cooldown of purchase. After buying this item, the [[player]] cannot buy it again within this amount of rounds. | |||
|- | |||
| <code>mp_heavyassaultsuit_deploy_timescale</code> | |||
| <code>0.8</code> | |||
| <code>1.0</code> | |||
| How fast a [[player]] wearing the heavy assault suit will draw their weapon. <code>1.0</code> = normal, <code>0.5</code> = half speed, <code>2.0</code> = twice as fast. | |||
|- | |||
| <code>mp_heavyassaultsuit_speed</code> | |||
| <code>130</code> | |||
| <code>215</code> | |||
| The max speed of a [[player]] when they are wearing the heavy assault suit. | |||
|- | |||
| <code>mp_weapons_allow_heavyassaultsuit</code> | |||
| <code>0</code> | |||
| <code>1</code> | |||
| Determines whether heavyassaultsuit can be bought. | |||
|- | |||
| <code>mp_heavybot_damage_reduction_scale</code> | |||
| <code>1.0</code> | |||
| <code>0.75</code> | |||
| How much damage should scale when the player wearing the heavy assault suit is shot. {{Confirm | Non-functional?}} | |||
|} | |||
==Keyvalues== | |||
{{KV Targetname}} | |||
==Inputs== | |||
{{I Targetname}} | |||
==Outputs== | |||
{{O Targetname}} |
Revision as of 20:38, 1 April 2021
When placed in the map, it is an invisible entity, that one player can pick up by touching it.
It is unaffected by mp_weapons_allow_map_placed
.
Entity Description
Availability
This item is not available in the official gamemodes by default.
- In Coop-Strike, Counter-Terrorists spawn with this item equipped and can replenish their armor with map-placed prop_weapon_refill_heavyarmor entities.
- With
mp_weapons_allow_heavyassaultsuit 1
, this item is purchasable for $6000. In the Heavy Assault Suit skirmish gamemode, this condition is met.Deprecated: The item is no longer accessible in the buy menu, but can still be bought with the command
buy heavyarmor
while not owning a rifle. - Players can be equipped with this item using game_player_equip entities.
- With sv_cheats 1, clients can equip themselves with this entity using give item_heavyassaultsuit or equip other players using ent_create item_heavyassaultuit.
Effects
Players that are equipped with this item have
- 200 armor and receive greatly reduced damage.
- their maximum movement speed clamped to
mp_heavyassaultsuit_speed
.
In all gamemodes except Coop-Strike, they also have
- a tinted screen. The tint is green for terrorists and blue for Counter-Terrorists. This effect requires mat_postprocess_enable 1.
- audible footsteps while moving, independent of their movement speed. They cannot run, walk or crouch silently.
In all gamemodes except Guardian and Coop-Strike, players cannot pick up rifles. When trying to pick one up, the player sees the text "Heavy Assault Suit cannot be used with Rifles.". Rifles are:
If worn in Danger Zone, holding the +use key for 4 seconds will take the heavy armor off, however not dropping it.
If a player with this item equipped is given item_kevlar or item_assaultsuit, his armor value is set to 100, even if the value has been larger before.
Related Console Commands
The "Coop Value" refers to csgo/cfg/gamemode_coopmission.cfg
.
Command | Default Value | Coop Value | Description |
---|---|---|---|
mp_heavyassaultsuit_aimpunch
|
1.0
|
0.0
|
How much extra aim punch will happen when a player wearing the assault suit gets shot. ![]() |
mp_heavyassaultsuit_cooldown
|
5
|
5
|
Determines cooldown of purchase. After buying this item, the player cannot buy it again within this amount of rounds. |
mp_heavyassaultsuit_deploy_timescale
|
0.8
|
1.0
|
How fast a player wearing the heavy assault suit will draw their weapon. 1.0 = normal, 0.5 = half speed, 2.0 = twice as fast.
|
mp_heavyassaultsuit_speed
|
130
|
215
|
The max speed of a player when they are wearing the heavy assault suit. |
mp_weapons_allow_heavyassaultsuit
|
0
|
1
|
Determines whether heavyassaultsuit can be bought. |
mp_heavybot_damage_reduction_scale
|
1.0
|
0.75
|
How much damage should scale when the player wearing the heavy assault suit is shot. ![]() |
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities